Difference between revisions of "Introduction"
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− | Soldat has seven main dedicated game | + | Soldat has seven main dedicated game modes: |
*[[Deathmatch]] | *[[Deathmatch]] | ||
*[[Pointmatch]] | *[[Pointmatch]] | ||
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− | It also has three additional sub game | + | It also has three additional sub game modes: |
*[[Realistic]] mode | *[[Realistic]] mode | ||
*[[Survival]] mode | *[[Survival]] mode | ||
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− | There are also custom sub game | + | There are also custom sub game modes, such as: |
*[[Climb]] | *[[Climb]] | ||
*[[Dodgeball]] (DB) | *[[Dodgeball]] (DB) |
Revision as of 01:21, 21 April 2018
Contents
Overview
Soldat is a unique 2D (side-view) multiplayer action game for Windows. It takes the best from games like Liero, Worms, Quake and Counter-Strike and gives you fast action gameplay with tons of blood and flesh. Soldiers fight against each other on 2D battle arenas using a deadly military arsenal. The game is freeware. Registration unlocks extra aesthetic options, such as colored jet flames and custom interfaces.
The game's author (original developer) is Michał Marcinkowski (MM). He started working on Soldat in November, 2001. He also developed games called Crimson Glory, R & link-dead, and nowadays, he is the CEO of a game developing company called Transhuman Design.
Soldat is coded in the Delphi programming language using the JEDI libraries. The first public beta saw daylight in 09.05.2002 with the version of: 0.9.4b. As time passed, the game changed from being developed exclusively by MM, to having many different developers that contributed in different ways, while MM still makes the executive decisions for Soldat.
MM has previously promised to release Soldat as open source if he ever stops working on it himself (roughly around 2008). But after few years of his decreasing activity on Soldat (due to work on other games) this idea was abandoned, and Soldat was taken over the wings of a few community members that develop the game voluntarily in order to keep it alive. Nowadays the thought of making Soldat opensource is floating again.
Nowadays Shoozza is the main developer of the game. As it seems the main goal currently is to release the game on Steam.
Screenshots
Requirements
Minimum requirements
- Computer, Keyboard, Mouse, Monitor
- 333mhz processor
- Video accelerator that can run Direct3D
- Graphics card compatible with DirectX 8.1
- 32 MB RAM
- Some free MB on disk
- Network card or modem
- Microsoft Windows 98/Me/2000/XP/7/10
- Microsoft DirectX 8.1
Gamemodes
Soldat has seven main dedicated game modes:
It also has three additional sub game modes:
There are also custom sub game modes, such as:
- Climb
- Dodgeball (DB)
- Domination (DOM)
- Hide and Seek (H'n'S)
- Knife Only (KO)
- OneShots (OS)
- Pirates vs Ninjas
- Realistic Soldat/Counter Strike (RS/CS)
- TW (Trench Wars)
- TTW (Tactical Trench Wars)
- Zombie
Weapons
Fully described Weapons List
Default Controls
Fully described list of Default Controls
Development Tools Used
Building
- Delphi 7 for Windows
- Vagrant + FPC/Lazarus for Linux Server
- FPC/Lazarus for Windows Server
- Inno Setup for Installer
- Bash for project file generation
- Cygwin for build scripts on Windows
Version Control
- Git for code
- Subversion for assets
- Gogs
GUI/Menus
- Flatstyle
- Tnt Unicode Controls
Graphics
- OpenGL
- stb_image
- FreeType
Sound:
- FMOD
Input
- DirectInput
Networking
- Indy10 for TCP on Client and TCP and UDP on Server
- BlackUDP for UDP on Client
- zlib
- DCPcrypt
Scripting
- Pascal Script
Contact
- E-mail: michal.marcinkowski<at>gmail.com
- Soldat Website: http://www.soldat.pl
- Soldat Forums: http://www.soldatforums.com