Difference between revisions of "Introduction"
m |
m |
||
(3 intermediate revisions by the same user not shown) | |||
Line 6: | Line 6: | ||
− | Soldat is coded in the Delphi programming language using the JEDI libraries. The first public beta (V 0.9.4b) was released on 09.05.2002. As time passed, the game changed from being developed exclusively by MM, to having many different developers that contribute in different ways, with MM still making the executive decisions for Soldat. | + | Soldat is coded in the Delphi programming language using the JEDI libraries. The first public beta (V 0.9.4b) was released on 09.05.2002. As time passed, the game changed from being developed exclusively by MM, to having many different developers that contribute in different ways, with MM still making the executive decisions for Soldat. Brief history of Soldat's head developers: |
+ | * '''2001 - 2008''' Michał Marcinkowski (MM) | ||
+ | * '''2008 - 2010''' Nick Cooper (EnEsCe) | ||
+ | * '''2010 - 2016''' Gregor. A. Cieslak (Shoozza) | ||
+ | * '''2016 - 2017''' Tomasz Kołosowski (Falcon) | ||
+ | * '''2017 - 2018''' Gregor. A. Cieslak (Shoozza) | ||
+ | * '''2018 - present''' Paweł Drzazga (helloer) & Mariano Cuatrin (urraka) | ||
Line 13: | Line 19: | ||
As of April 2018, Shoozza (Gregor A. Cieslak) is the lead developer of Soldat, with the current goal being to release the next version on [https://en.wikipedia.org/wiki/Steam_(software)| Steam]. | As of April 2018, Shoozza (Gregor A. Cieslak) is the lead developer of Soldat, with the current goal being to release the next version on [https://en.wikipedia.org/wiki/Steam_(software)| Steam]. | ||
+ | |||
+ | |||
+ | June 2018, Shoozza stepped down from the lead developer role to make way for a quicker pace development. The current dev leads are helloer & urraka. | ||
= Screenshots = | = Screenshots = | ||
Line 59: | Line 68: | ||
*[[TTW]] (Tactical Trench Wars) | *[[TTW]] (Tactical Trench Wars) | ||
*[[Zombie]] | *[[Zombie]] | ||
+ | |||
=Weapons= | =Weapons= | ||
Line 71: | Line 81: | ||
==Development Tools Used== | ==Development Tools Used== | ||
− | Full list of | + | Full list of Development tools used for previous versions and upcoming one can be found '''[[Development Tools Used| Here]]'''. |
Latest revision as of 21:43, 4 June 2018
Contents
Overview
Soldat is a unique 2D (side-view) multiplayer action game for Windows. It has been influenced by the best of games such as Liero, Worms, Quake, and Counter-Strike and provides a fast-paced gaming experience with tons of blood and flesh. Soldiers fight against each other in 2D battle arenas using a deadly arsenal of military weapons, across 7 default game modes. The game is free to play, with optional registration unlocking cosmetic features, such as colored jet flames and customizable interfaces.
Soldat was developed by Michał Marcinkowski (MM) beginning in November of 2001. MM is CEO of the independent game development group Transhuman Design and is also known for his work on games such as Crimson Glory, R & link-dead.
Soldat is coded in the Delphi programming language using the JEDI libraries. The first public beta (V 0.9.4b) was released on 09.05.2002. As time passed, the game changed from being developed exclusively by MM, to having many different developers that contribute in different ways, with MM still making the executive decisions for Soldat. Brief history of Soldat's head developers:
- 2001 - 2008 Michał Marcinkowski (MM)
- 2008 - 2010 Nick Cooper (EnEsCe)
- 2010 - 2016 Gregor. A. Cieslak (Shoozza)
- 2016 - 2017 Tomasz Kołosowski (Falcon)
- 2017 - 2018 Gregor. A. Cieslak (Shoozza)
- 2018 - present Paweł Drzazga (helloer) & Mariano Cuatrin (urraka)
MM has previously promised to release Soldat as open source if he ever stops working on it himself (roughly around 2008). But after few years of his decreasing activity on Soldat (due to work on other games) this idea was abandoned, and Soldat was taken over the wings of a few community members that develop the game voluntarily in order to keep it alive. Nowadays the thought of making Soldat opensource is floating again.
As of April 2018, Shoozza (Gregor A. Cieslak) is the lead developer of Soldat, with the current goal being to release the next version on Steam.
June 2018, Shoozza stepped down from the lead developer role to make way for a quicker pace development. The current dev leads are helloer & urraka.
Screenshots
Requirements
Minimum requirements
- Computer, Keyboard, Mouse, Monitor
- OS: Windows XP
- Processor: 333mhz
- Memory: 32 MB RAM
- Graphics: OpenGL 2.1 Support (or higher)
- Network: Broadband Internet Connection
- Storage: 250 MB available space
Gamemodes
Soldat has seven main dedicated game modes:
It also has three additional sub game modes:
There are also custom sub game modes, such as:
- Climb
- Dodgeball (DB)
- Domination (DOM)
- Hide and Seek (H'n'S)
- Knife Only (KO)
- OneShots (OS)
- Pirates vs Ninjas
- Realistic Soldat/Counter Strike (RS/CS)
- TW (Trench Wars)
- TTW (Tactical Trench Wars)
- Zombie
Weapons
See Weapons for a detailed description of each available weapon.
Default Controls
Fully described list of the default keys setup can be found Here.
Development Tools Used
Full list of Development tools used for previous versions and upcoming one can be found Here.
Contact
- E-mail: michal.marcinkowski<at>gmail.com
- E-mail (regarding registration): support@thd.vg
- Soldat Website: http://www.soldat.pl
- Soldat Forums: http://www.soldatforums.com
- Soldat Discord Server: http://gather.soldat.pl/discord