Difference between revisions of "Introduction"

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=Story=
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=Overview=
Long time ago far, far away from all yours problems, a couple of guys decided to kill each other and you can be one of them.
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[[File:Reviews.gif|Reviews|right]]Soldat is a unique 2D (side-view) multiplayer action game for Windows. It has been influenced by the best of games such as Liero, Worms, Quake, and Counter-Strike and provides a fast-paced gaming experience with tons of blood and flesh. Soldiers fight against each other in 2D battle arenas using a deadly arsenal of military weapons, across 7 default game modes. The game is free to play, with optional registration unlocking cosmetic features, such as colored jet flames and customizable interfaces.  
Soldat is a 2D multiplayer game for Windows. It is a side-scroller inspired by Liero and Scorched Earth, combined with elements from Counter-Strike and Worms.[1] The game is shareware. Registration unlocks extra aesthetic options, such as colored jet flames and custom interfaces. Version 1.5.0 also includes a minimap and changeable screen resolution for registered users.
 
  
  
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Soldat was developed by Michał Marcinkowski (MM) beginning in November of 2001. MM is CEO of the independent game development group [https://pr.thd.vg Transhuman Design] and is also known for his work on games such as [[Crimson Glory]], [[R]] & [[link-dead]].
  
=History=
 
Soldat is a unique 2D (side-view) multiplayer action game for Windows. It takes the best from games like Liero, Worms, Quake and Counter-Strike and gives you fast action gameplay with tons of blood and flesh. Soldiers fight against each other on 2D battle arenas using a deadly military arsenal.
 
  
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Soldat is coded in the Delphi programming language using the JEDI libraries. The first public beta (V 0.9.4b) was released on 09.05.2002. As time passed, the game changed from being developed exclusively by MM, to having many different developers that contribute in different ways, with MM still making the executive decisions for Soldat. Brief history of Soldat's head developers:
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* '''2001 - 2008''' Michał Marcinkowski (MM)
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* '''2008 - 2010''' Nick Cooper (EnEsCe)
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* '''2010 - 2016''' Gregor. A. Cieslak (Shoozza)
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* '''2016 - 2017''' Tomasz Kołosowski (Falcon)
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* '''2017 - 2018''' Gregor. A. Cieslak (Shoozza)
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* '''2018 - present''' Paweł Drzazga (helloer) & Mariano Cuatrin (urraka)
  
The game's author is [[Michal Marcinkowski]] (MM). He started working on the game in November, 2001. It is coded in the [[Delphi]] programming language using the JEDI libraries. The first public beta saw daylight in 09.05.2002 with the version of: 0.9.4b. Throughout time the game was stopped being developed exclusively by MM, while MM still makes the executive decisions for Soldat.
 
  
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MM has previously promised to release Soldat as open source if he ever stops working on it himself (roughly around 2008). But after few years of his decreasing activity on Soldat (due to work on other games) this idea was abandoned, and Soldat was taken over the wings of a few community members that develop the game voluntarily in order to keep it alive. Nowadays the thought of making Soldat opensource is floating again.
  
MM has previously promised to release Soldat as open source if he ever stops working on it himself (roughly estimated at around 2008 or later). But after few years of his small activity on Soldat (due to work on other game, KAG) this idea was abandoned, and Soldat was taken over the wings of a few community members that develop the game voluntarily in order to keep it alive.
 
  
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As of April 2018, Shoozza (Gregor A. Cieslak) is the lead developer of Soldat, with the current goal being to release the next version on [https://en.wikipedia.org/wiki/Steam_(software)| Steam].
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June 2018, Shoozza stepped down from the lead developer role to make way for a quicker pace development. The current dev leads are helloer & urraka.
  
 
= Screenshots =
 
= Screenshots =
[[File:Soldat thumb.jpg]]
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[[File:SoldatThumb.png|1450px|Soldat Thumbnail]]
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=Requirements=
 
=Requirements=
 
===Minimum requirements===
 
===Minimum requirements===
*A PC, a keyboard, a mouse, a brain(but not always)
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* Computer, Keyboard, Mouse, Monitor
*333mhz processor
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* OS: Windows XP
*Video accelerator that can run Direct3D
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* Processor: 333mhz
*Graphics card compatible with DirectX 8.1
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* Memory: 32 MB RAM
*32 MB RAM
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* Graphics: OpenGL 2.1 Support (or higher)
*Some free MB on disk
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* Network: Broadband Internet Connection
*Sound card
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* Storage: 250 MB available space
*Network card or modem
 
*Microsoft Windows 98/Me/2000/XP
 
*Microsoft DirectX 8.1
 
  
  
 
=Gamemodes=
 
=Gamemodes=
  
Soldat has seven main dedicated game-modes:
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<u>Soldat has seven main dedicated game modes</u>:
 
*[[Deathmatch]]
 
*[[Deathmatch]]
 
*[[Pointmatch]]
 
*[[Pointmatch]]
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It also has three additional sub game-modes:
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<u>It also has three additional sub game modes</u>:
 
*[[Realistic]] mode
 
*[[Realistic]] mode
 
*[[Survival]] mode
 
*[[Survival]] mode
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There are also custom sub game-modes (For more info go to [[Game Types]]).
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<u>There are also custom sub game modes, such as</u>:
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*[[Climb]]
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*[[Dodgeball]] (DB)
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*[[Domination]] (DOM)
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*[[Hide and Seek]] (H'n'S)
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*[[Knife Only]] (KO)
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*[[OneShots]] (OS)
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*[[Pirates vs Ninjas]]
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*[[Realistic Soldat/Counter Strike]] (RS/CS)
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*[[TW]] (Trench Wars)
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*[[TTW]] (Tactical Trench Wars)
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*[[Zombie]]
  
  
 
=Weapons=
 
=Weapons=
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See '''[[Weapons]]''' for a detailed description of each available weapon.
  
Full [[Weapons List]]
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[[File:SoldatWeaponsMenu.png|Weapons Selection Menu (In-game)]]
  
  
 
==Default Controls==   
 
==Default Controls==   
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Fully described list of the default keys setup can be found '''[[Default Controls| Here]]'''.
  
Full list of [[Default Controls]]
 
 
 
== Tools and components used in development==
 
 
* Borland Delphi 6 (http://www.borland.com)
 
 
* DirectX 8 + Jedi DirectX 8 headers (http://www.microsoft.com; http://www.crazyentertainment.net; http://clootie.narod.ru)
 
 
* FMOD (http://www.fmod.org)
 
 
* Flatstyle (http://www.flatsyle.de)
 
 
* BlackUDP by Lifepower
 
  
* Mode Enumeration Unit from PowerDraw (c) Lifepower (http://turbo.gamedev.net)
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==Development Tools Used==
 
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Full list of Development tools used for previous versions and upcoming one can be found '''[[Development Tools Used| Here]]'''.
* DCPcrypt by David Barton (http://www.cityinthesky.co.uk)
 
 
 
* JVCL (http://www.delphi-jedi.org)
 
  
  
 
=Contact=
 
=Contact=
 
* <u>E-mail</u>: michal.marcinkowski<at>gmail.com
 
* <u>E-mail</u>: michal.marcinkowski<at>gmail.com
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* <u>E-mail (regarding registration)</u>: support@thd.vg
 
* <u>Soldat Website</u>: http://www.soldat.pl
 
* <u>Soldat Website</u>: http://www.soldat.pl
 
* <u>Soldat Forums</u>: http://www.soldatforums.com
 
* <u>Soldat Forums</u>: http://www.soldatforums.com
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* <u> Soldat Discord Server</u>: http://gather.soldat.pl/discord
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=Credits=
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[[Full List of Soldat Credits]]

Latest revision as of 21:43, 4 June 2018

Overview

Reviews
Soldat is a unique 2D (side-view) multiplayer action game for Windows. It has been influenced by the best of games such as Liero, Worms, Quake, and Counter-Strike and provides a fast-paced gaming experience with tons of blood and flesh. Soldiers fight against each other in 2D battle arenas using a deadly arsenal of military weapons, across 7 default game modes. The game is free to play, with optional registration unlocking cosmetic features, such as colored jet flames and customizable interfaces.


Soldat was developed by Michał Marcinkowski (MM) beginning in November of 2001. MM is CEO of the independent game development group Transhuman Design and is also known for his work on games such as Crimson Glory, R & link-dead.


Soldat is coded in the Delphi programming language using the JEDI libraries. The first public beta (V 0.9.4b) was released on 09.05.2002. As time passed, the game changed from being developed exclusively by MM, to having many different developers that contribute in different ways, with MM still making the executive decisions for Soldat. Brief history of Soldat's head developers:

  • 2001 - 2008 Michał Marcinkowski (MM)
  • 2008 - 2010 Nick Cooper (EnEsCe)
  • 2010 - 2016 Gregor. A. Cieslak (Shoozza)
  • 2016 - 2017 Tomasz Kołosowski (Falcon)
  • 2017 - 2018 Gregor. A. Cieslak (Shoozza)
  • 2018 - present Paweł Drzazga (helloer) & Mariano Cuatrin (urraka)


MM has previously promised to release Soldat as open source if he ever stops working on it himself (roughly around 2008). But after few years of his decreasing activity on Soldat (due to work on other games) this idea was abandoned, and Soldat was taken over the wings of a few community members that develop the game voluntarily in order to keep it alive. Nowadays the thought of making Soldat opensource is floating again.


As of April 2018, Shoozza (Gregor A. Cieslak) is the lead developer of Soldat, with the current goal being to release the next version on Steam.


June 2018, Shoozza stepped down from the lead developer role to make way for a quicker pace development. The current dev leads are helloer & urraka.

Screenshots

Soldat Thumbnail


Requirements

Minimum requirements

  • Computer, Keyboard, Mouse, Monitor
  • OS: Windows XP
  • Processor: 333mhz
  • Memory: 32 MB RAM
  • Graphics: OpenGL 2.1 Support (or higher)
  • Network: Broadband Internet Connection
  • Storage: 250 MB available space


Gamemodes

Soldat has seven main dedicated game modes:


It also has three additional sub game modes:


There are also custom sub game modes, such as:


Weapons

See Weapons for a detailed description of each available weapon.

Weapons Selection Menu (In-game)


Default Controls

Fully described list of the default keys setup can be found Here.


Development Tools Used

Full list of Development tools used for previous versions and upcoming one can be found Here.


Contact


Credits

Full List of Soldat Credits