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== Basic Informations ==
+
=Overview=
 +
[[File:Reviews.gif|Reviews|right]]Soldat is a unique 2D (side-view) multiplayer action game for Windows. It has been influenced by the best of games such as Liero, Worms, Quake, and Counter-Strike and provides a fast-paced gaming experience with tons of blood and flesh. Soldiers fight against each other in 2D battle arenas using a deadly arsenal of military weapons, across 7 default game modes. The game is free to play, with optional registration unlocking cosmetic features, such as colored jet flames and customizable interfaces.
  
[[File:Soldat thumb.jpg]]
 
----
 
===Soldat? What is this?===
 
  
Soldat is a unique side-view multiplayer action game. It takes the best from games like Liero, Worms, Quake and Counter-Strike and gives you fast action gameplay with tons of blood and flesh. Soldiers fight against each other on 2D battle arenas using a deadly military arsenal.
+
Soldat was developed by Michał Marcinkowski (MM) beginning in November of 2001. MM is CEO of the independent game development group [https://pr.thd.vg Transhuman Design] and is also known for his work on games such as [[Crimson Glory]], [[R]] & [[link-dead]].
  
  
===Requirements===
+
Soldat is coded in the Delphi programming language using the JEDI libraries. The first public beta (V 0.9.4b) was released on 09.05.2002. As time passed, the game changed from being developed exclusively by MM, to having many different developers that contribute in different ways, with MM still making the executive decisions for Soldat. Brief history of Soldat's head developers:
 +
* '''2001 - 2008''' Michał Marcinkowski (MM)
 +
* '''2008 - 2010''' Nick Cooper (EnEsCe)
 +
* '''2010 - 2016''' Gregor. A. Cieslak (Shoozza)
 +
* '''2016 - 2017''' Tomasz Kołosowski (Falcon)
 +
* '''2017 - 2018''' Gregor. A. Cieslak (Shoozza)
 +
* '''2018 - present''' Paweł Drzazga (helloer) & Mariano Cuatrin (urraka)
  
;Minimum requirements:
 
*A PC, a keyboard, a mouse, a brain(but not always)
 
*333mhz processor
 
*Video accelerator that can run Direct3D
 
*Graphics card compatible with DirectX 8.1
 
*32 MB RAM
 
*Some free MB on disk
 
*Sound card
 
*Network card or modem
 
*Microsoft Windows 98/Me/2000/XP
 
*Microsoft DirectX 8.1
 
  
;Recomended:
+
MM has previously promised to release Soldat as open source if he ever stops working on it himself (roughly around 2008). But after few years of his decreasing activity on Soldat (due to work on other games) this idea was abandoned, and Soldat was taken over the wings of a few community members that develop the game voluntarily in order to keep it alive. Nowadays the thought of making Soldat opensource is floating again.
*800mhz processor
 
*Graphic card(Ati/Nvidia you can encounter some problems with build in [[Troubleshoots|Intel Graphic]])
 
*256 MB RAM
 
*Network card or modem(512kbps-1Mbps)
 
*Microsoft Windows XP
 
  
----
 
===Story===
 
Long time ago far, far away from all yours problems, a couple of guys decided to kill each other and you can be one of them.
 
  
----
+
As of April 2018, Shoozza (Gregor A. Cieslak) is the lead developer of Soldat, with the current goal being to release the next version on [https://en.wikipedia.org/wiki/Steam_(software)| Steam].
===Default Controls=== 
 
[[File:Keys.png]]
 
  
[A] - run left
 
[D] - run right
 
[W] - jump
 
[S] - crouch
 
[Left Mouse Button] - fire
 
[Right Mouse Button] - fly
 
[E] - hold down or release after a while to throw grenade
 
[F] - throwaway current weapon
 
[X] - go prone position
 
[Q] - change weapon to secondary
 
[R] - reload weapon
 
[T] - chat
 
[Tab] - activate/deactivate weapons menu while waiting for respawn
 
  
Note: The above keys can be changed in the PLAYER options.
+
June 2018, Shoozza stepped down from the lead developer role to make way for a quicker pace development. The current dev leads are helloer & urraka.
  
;Tricks:
+
= Screenshots =
:Flag throwing - Hold jump key + crouch key (default W+S)
+
[[File:SoldatThumb.png|1450px|Soldat Thumbnail]]
:Backflip - Jump backwards and press the fly button
 
  
  
[/] - enter command
+
=Requirements=
[F1] - players list with scores
+
===Minimum requirements===
[F2] - minimap on/off / [ALT + F2] - show/hide sniper line
+
* Computer, Keyboard, Mouse, Monitor
[F3] - statistics (FPS, ping, network bandwith) / [ALT + F3] - hide player names
+
* OS: Windows XP
[F4] - take screenshot (saves it to Soldat\Screens)
+
* Processor: 333mhz
[F5] - stops/plays music
+
* Memory: 32 MB RAM
[F6] - previous music track
+
* Graphics: OpenGL 2.1 Support (or higher)
[F7] - next music track
+
* Network: Broadband Internet Connection
[F8] - record/stop demo / fast forward while playing demo
+
* Storage: 250 MB available space
[F9] - minimize the game
 
[F10] - pause game
 
[ALT] - + a,b,c... or 1,2,3...0 keys - chat taunts or commands
 
[ESC] - stops the game and shows the game menu
 
  
----
+
 
Work in Progress
+
=Gamemodes=
 +
 
 +
<u>Soldat has seven main dedicated game modes</u>:
 +
*[[Deathmatch]]
 +
*[[Pointmatch]]
 +
*[[Teammatch]]
 +
*[[Rambomatch]]
 +
*[[Capture the Flag]]
 +
*[[Infiltration]]
 +
*[[Hold the Flag]]
 +
 
 +
 
 +
<u>It also has three additional sub game modes</u>:
 +
*[[Realistic]] mode
 +
*[[Survival]] mode
 +
*[[Advance]] mode
 +
 
 +
 
 +
<u>There are also custom sub game modes, such as</u>:
 +
*[[Climb]]
 +
*[[Dodgeball]] (DB)
 +
*[[Domination]] (DOM)
 +
*[[Hide and Seek]] (H'n'S)
 +
*[[Knife Only]] (KO)
 +
*[[OneShots]] (OS)
 +
*[[Pirates vs Ninjas]]
 +
*[[Realistic Soldat/Counter Strike]] (RS/CS)
 +
*[[TW]] (Trench Wars)
 +
*[[TTW]] (Tactical Trench Wars)
 +
*[[Zombie]]
 +
 
 +
 
 +
=Weapons=
 +
See '''[[Weapons]]''' for a detailed description of each available weapon.
 +
 
 +
[[File:SoldatWeaponsMenu.png|Weapons Selection Menu (In-game)]]
 +
 
 +
 
 +
==Default Controls== 
 +
Fully described list of the default keys setup can be found '''[[Default Controls| Here]]'''.
 +
 
 +
 
 +
==Development Tools Used==
 +
Full list of Development tools used for previous versions and upcoming one can be found '''[[Development Tools Used| Here]]'''.
 +
 
 +
 
 +
=Contact=
 +
* <u>E-mail</u>: michal.marcinkowski<at>gmail.com
 +
* <u>E-mail (regarding registration)</u>: support@thd.vg
 +
* <u>Soldat Website</u>: http://www.soldat.pl
 +
* <u>Soldat Forums</u>: http://www.soldatforums.com
 +
* <u> Soldat Discord Server</u>: http://gather.soldat.pl/discord
 +
 
 +
 
 +
=Credits=
 +
[[Full List of Soldat Credits]]

Latest revision as of 21:43, 4 June 2018

Overview

Reviews
Soldat is a unique 2D (side-view) multiplayer action game for Windows. It has been influenced by the best of games such as Liero, Worms, Quake, and Counter-Strike and provides a fast-paced gaming experience with tons of blood and flesh. Soldiers fight against each other in 2D battle arenas using a deadly arsenal of military weapons, across 7 default game modes. The game is free to play, with optional registration unlocking cosmetic features, such as colored jet flames and customizable interfaces.


Soldat was developed by Michał Marcinkowski (MM) beginning in November of 2001. MM is CEO of the independent game development group Transhuman Design and is also known for his work on games such as Crimson Glory, R & link-dead.


Soldat is coded in the Delphi programming language using the JEDI libraries. The first public beta (V 0.9.4b) was released on 09.05.2002. As time passed, the game changed from being developed exclusively by MM, to having many different developers that contribute in different ways, with MM still making the executive decisions for Soldat. Brief history of Soldat's head developers:

  • 2001 - 2008 Michał Marcinkowski (MM)
  • 2008 - 2010 Nick Cooper (EnEsCe)
  • 2010 - 2016 Gregor. A. Cieslak (Shoozza)
  • 2016 - 2017 Tomasz Kołosowski (Falcon)
  • 2017 - 2018 Gregor. A. Cieslak (Shoozza)
  • 2018 - present Paweł Drzazga (helloer) & Mariano Cuatrin (urraka)


MM has previously promised to release Soldat as open source if he ever stops working on it himself (roughly around 2008). But after few years of his decreasing activity on Soldat (due to work on other games) this idea was abandoned, and Soldat was taken over the wings of a few community members that develop the game voluntarily in order to keep it alive. Nowadays the thought of making Soldat opensource is floating again.


As of April 2018, Shoozza (Gregor A. Cieslak) is the lead developer of Soldat, with the current goal being to release the next version on Steam.


June 2018, Shoozza stepped down from the lead developer role to make way for a quicker pace development. The current dev leads are helloer & urraka.

Screenshots

Soldat Thumbnail


Requirements

Minimum requirements

  • Computer, Keyboard, Mouse, Monitor
  • OS: Windows XP
  • Processor: 333mhz
  • Memory: 32 MB RAM
  • Graphics: OpenGL 2.1 Support (or higher)
  • Network: Broadband Internet Connection
  • Storage: 250 MB available space


Gamemodes

Soldat has seven main dedicated game modes:


It also has three additional sub game modes:


There are also custom sub game modes, such as:


Weapons

See Weapons for a detailed description of each available weapon.

Weapons Selection Menu (In-game)


Default Controls

Fully described list of the default keys setup can be found Here.


Development Tools Used

Full list of Development tools used for previous versions and upcoming one can be found Here.


Contact


Credits

Full List of Soldat Credits