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  • ...e some parsers/constructors to help communicate with the lobby using the [[Client-Lobby_Protocol]] * Cross platform lobby client / server lister, by jrgp - 2/14/2011
    14 KB (1,717 words) - 10:31, 15 August 2012
  • ...rotocol. Right now this document explains the protocol used by the Soldat client. A cleaner and more user-friendly [[3rd party lobby protocol]] will be cre ...that indicates what kind of data is contained. These types are involved in client communication with the lobby:
    7 KB (1,189 words) - 19:59, 23 August 2012

Page text matches

  • * Modified disabled client-side taunt anti-flood protection if taunt is a command * Fixed client WM checksum checks
    94 KB (14,505 words) - 02:57, 13 April 2018
  • ...SH''' is a [[Raw_commands|Raw command]] used in [[Soldat]] to give [[admin client|admin clients]] information about the [[server]]. class Client
    49 KB (5,421 words) - 22:35, 16 April 2018
  • ...rotocol. Right now this document explains the protocol used by the Soldat client. A cleaner and more user-friendly [[3rd party lobby protocol]] will be cre ...that indicates what kind of data is contained. These types are involved in client communication with the lobby:
    7 KB (1,189 words) - 19:59, 23 August 2012
  • == Client Ports == Ports and Protocols used by the client are as follow:
    840 bytes (131 words) - 18:03, 4 May 2018
  • ...-game and then the desired command word. Can also be used through an admin client such as ARSSE/Baka Admin/Soldat Admin. * '''/ADMINLOG [password]''' - for client, logs in as a remote admin on the server using password
    14 KB (2,339 words) - 16:30, 10 May 2018
  • ====Client-Server Commands====
    3 KB (535 words) - 01:36, 14 November 2018
  • * Fixed Server refuses client if [[TActivePlayer.Move]] is used on connection #587 * Fixed /recompile <script> hangs up admin client #578
    16 KB (2,009 words) - 10:50, 10 May 2020
  • Both the [[server]] and the [[client]] support logging. To turn on this feature, edit your [[soldat.ini]] file, [[Category: Client]]
    2 KB (283 words) - 19:09, 2 April 2014
  • The BattlEye system consists of the BE Client and the BE Server that communicate with each other ...which is queried for new core software and cheat detection updates. The BE Client (as well as the BE Server) runs within the game, allowing best possible det
    4 KB (620 words) - 12:18, 26 April 2018
  • * The [[Client-Lobby Protocol]], used by the Soldat client
    436 bytes (72 words) - 10:13, 1 September 2017
  • ...the only interface available is the one used by the client, detailed at [[Client-Lobby Protocol]]
    186 bytes (29 words) - 18:52, 14 August 2012
  • ...e some parsers/constructors to help communicate with the lobby using the [[Client-Lobby_Protocol]] * Cross platform lobby client / server lister, by jrgp - 2/14/2011
    14 KB (1,717 words) - 10:31, 15 August 2012
  • * Indy10 for TCP on Client and TCP and UDP on Server * BlackUDP for UDP on Client
    1 KB (141 words) - 18:48, 15 April 2018
  • | [http://forums.Soldat.pl/index.php?topic=31749.0 Soldat Ingame IRC Client] ...ve.forums.Soldat.pl/topic.php?topic_id=25046 SSQC (Soldat Server Quickjoin Client)]
    21 KB (3,056 words) - 01:37, 28 April 2020
  • ...otepad or any other plain-text editor. The same file is used by the Soldat client, but each part reads its own settings as needed.
    12 KB (1,672 words) - 22:26, 16 April 2018
  • =Command Line Arguments for Soldat Client (soldat.exe)=
    4 KB (708 words) - 14:07, 5 May 2018
  • Where: ''Client->Server''
    2 KB (212 words) - 19:02, 12 August 2013
  • ...HX''' is a [[Raw_commands|Raw command]] used in [[Soldat]] to give [[admin client|admin clients]] information about the [[server]]. It contains more informat
    41 KB (4,316 words) - 00:51, 30 September 2014
  • '''Enesce''', was an active [[Server]] and [[Client]] developer, has put a huge effort into making Soldat awesome. He implement
    435 bytes (61 words) - 16:10, 15 August 2012
  • Message (String): Message to be displayed in the client popup
    1 KB (143 words) - 10:24, 15 August 2012

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