Difference between revisions of "TMap"

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m (Byte -> TActiveFlag)
(Members: +Bullets)
 
(6 intermediate revisions by 2 users not shown)
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Used to access information on player's field of vision, get a flag's pointer or creating new objects or spawnpoints on the map.
 
Used to access information on player's field of vision, get a flag's pointer or creating new objects or spawnpoints on the map.
  
  '''This class is assigned to global variable "Map"'''
+
  '''This class is assigned to global variable "[[Global_Variables.Map|Map]]"'''
  
 
==Members==
 
==Members==
Line 12: Line 12:
 
{| class="wikitable"  
 
{| class="wikitable"  
 
|-
 
|-
! Member declaration !! Access mode
+
! Member declaration !! Access mode !! SS Version
 
|-
 
|-
 
| function [[TMap.RayCast|RayCast]](X1,Y1,X2,Y2:Single; Player,Flag,Bullet,CheckCollider:Boolean; Team:Byte):Boolean
 
| function [[TMap.RayCast|RayCast]](X1,Y1,X2,Y2:Single; Player,Flag,Bullet,CheckCollider:Boolean; Team:Byte):Boolean
 
| align="center" |  
 
| align="center" |  
 
|-
 
|-
| function [[TMap.RayCastVector|RayCastVector]](A,B:TVector; Player,Flag,Bullet,CheckCollider:Boolean; Team:Byte):Boolean
+
| function [[TMap.RayCastVector|RayCastVector]](A,B:[[TVector]]; Player,Flag,Bullet,CheckCollider:Boolean; Team:Byte):Boolean
 
| align="center" |  
 
| align="center" |  
 
|-
 
|-
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| function [[TMap.AddSpawnPoint|AddSpawnPoint]](Spawn:[[TNewSpawnPoint]]):[[TActiveSpawnPoint]]
 
| function [[TMap.AddSpawnPoint|AddSpawnPoint]](Spawn:[[TNewSpawnPoint]]):[[TActiveSpawnPoint]]
 
| align="center" |  
 
| align="center" |  
 +
|-
 +
| procedure [[TMap.NextMap|NextMap]]
 +
| align="center" |
 +
|-
 +
| procedure [[TMap.SetMap|SetMap]](NewMap: string)
 +
| align="center" |
 +
| 2.7.7b1
 +
|-
 +
| function [[TMap.CreateBulletVector|CreateBulletVector]](A, B: [[TVector]]; HitM: Single; sStyle: Byte; Owner: [[TActivePlayer]]): Integer
 +
| align="center" |
 +
| 2.7.8b1
 +
|-
 +
| function [[TMap.CreateBullet|CreateBullet]](X, Y, VelX, VelY, HitM_ Single; sStyle: Byte; Owner: [[TActivePlayer]]): Integer
 +
| align="center" |
 +
| 2.7.8b1
 
|-
 
|-
 
| colspan="3" |  
 
| colspan="3" |  
 
|-
 
|-
| property [[TMap.Objects|Objects]][ID: Byte ]: [[TActiveMapObject]]
+
| property [[TMap.Objects|Objects]][ID: Byte]: [[TActiveMapObject]]
 
| align="center" | R
 
| align="center" | R
 
|-
 
|-
 
| property [[TMap.Spawns|Spawns]][ID: Byte]: [[TActiveSpawnPoint]]
 
| property [[TMap.Spawns|Spawns]][ID: Byte]: [[TActiveSpawnPoint]]
 
| align="center" | R
 
| align="center" | R
 +
|-
 +
| property [[TMap.Bullets|Bullets]][ID: Byte]: [[TActiveMapBullet]]
 +
| align="center" | R
 +
| 2.7.8.b1
 
|-
 
|-
 
| property [[TMap.RedFlag|RedFlag]]: [[TActiveFlag]]
 
| property [[TMap.RedFlag|RedFlag]]: [[TActiveFlag]]

Latest revision as of 11:32, 4 October 2014

Inheritance

Description

Used to access information on player's field of vision, get a flag's pointer or creating new objects or spawnpoints on the map.

This class is assigned to global variable "Map"

Members

Member declaration Access mode SS Version
function RayCast(X1,Y1,X2,Y2:Single; Player,Flag,Bullet,CheckCollider:Boolean; Team:Byte):Boolean
function RayCastVector(A,B:TVector; Player,Flag,Bullet,CheckCollider:Boolean; Team:Byte):Boolean
function AddObject(Obj:TNewMapObject):TActiveMapObject
function AddSpawnPoint(Spawn:TNewSpawnPoint):TActiveSpawnPoint
procedure NextMap
procedure SetMap(NewMap: string) 2.7.7b1
function CreateBulletVector(A, B: TVector; HitM: Single; sStyle: Byte; Owner: TActivePlayer): Integer 2.7.8b1
function CreateBullet(X, Y, VelX, VelY, HitM_ Single; sStyle: Byte; Owner: TActivePlayer): Integer 2.7.8b1
property Objects[ID: Byte]: TActiveMapObject R
property Spawns[ID: Byte]: TActiveSpawnPoint R
property Bullets[ID: Byte]: TActiveMapBullet R 2.7.8.b1
property RedFlag: TActiveFlag R
property BlueFlag: TActiveFlag R
property YellowFlag: TActiveFlag R
property OnBeforeMapChange: TOnBeforeMapChangeEvent RW
property OnAfterMapChange: TOnAfterMapChangeEvent RW