TMap

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Inheritance

Description

Used to access information on player's field of vision, get a flag's pointer or creating new objects or spawnpoints on the map.

This class is assigned to global variable "Map"

Members

Member declaration Access mode SS Version
function RayCast(X1,Y1,X2,Y2:Single; Player,Flag,Bullet,CheckCollider:Boolean; Team:Byte):Boolean
function RayCastVector(A,B:TVector; Player,Flag,Bullet,CheckCollider:Boolean; Team:Byte):Boolean
function AddObject(Obj:TNewMapObject):TActiveMapObject
function AddSpawnPoint(Spawn:TNewSpawnPoint):TActiveSpawnPoint
procedure NextMap
procedure SetMap(NewMap: string) 2.7.7b1
function CreateBulletVector(A, B: TVector; HitM: Single; sStyle: Byte; Owner: TActivePlayer): Integer 2.7.8b1
function CreateBullet(X, Y, VelX, VelY, HitM_ Single; sStyle: Byte; Owner: TActivePlayer): Integer 2.7.8b1
property Objects[ID: Byte]: TActiveMapObject R
property Spawns[ID: Byte]: TActiveSpawnPoint R
property Bullets[ID: Byte]: TActiveMapBullet R 2.7.8.b1
property RedFlag: TActiveFlag R
property BlueFlag: TActiveFlag R
property YellowFlag: TActiveFlag R
property OnBeforeMapChange: TOnBeforeMapChangeEvent RW
property OnAfterMapChange: TOnAfterMapChangeEvent RW