TMap.OnBeforeMapChange

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property OnBeforeMapChange
 Access mode: RW
 Event handler type: TOnBeforeMapChangeEvent
 Event handler declaration: procedure (Next: string);

Description

Event property called after the map is loaded, which means all Objects and Spawns are not yet there for the Next map.

Needs testing (in-depth, can we still change previous map spawns for example?)

Example

 procedure OnBefore(Next: string);
 begin
   WriteLn('Map loading: '+Next);
 end;

 // ...

 begin
   // assign OnJoin handler
   Map.OnBeforeMapChange := @OnBefore;

   // ...

   // unassign
   Map.OnBeforeMapChange := nil;
 end;