Difference between revisions of "TMap"

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(Members)
(Added SetMap procedure and SoldatServer Version Column to indicate when a feature has been added)
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{| class="wikitable"  
 
{| class="wikitable"  
 
|-
 
|-
! Member declaration !! Access mode
+
! Member declaration !! Access mode !! SS Version
 
|-
 
|-
 
| function [[TMap.RayCast|RayCast]](X1,Y1,X2,Y2:Single; Player,Flag,Bullet,CheckCollider:Boolean; Team:Byte):Boolean
 
| function [[TMap.RayCast|RayCast]](X1,Y1,X2,Y2:Single; Player,Flag,Bullet,CheckCollider:Boolean; Team:Byte):Boolean
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| procedure [[TMap.NextMap|NextMap]]
 
| procedure [[TMap.NextMap|NextMap]]
 
| align="center" |  
 
| align="center" |  
 +
|-
 +
| procedure [[TMap.SetMap|SetMap]](NewMap: string)
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| align="center" |
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| 2.7.7b1
 
|-
 
|-
 
| colspan="3" |  
 
| colspan="3" |  

Revision as of 17:24, 5 April 2014

Inheritance

Description

Used to access information on player's field of vision, get a flag's pointer or creating new objects or spawnpoints on the map.

This class is assigned to global variable "Map"

Members

Member declaration Access mode SS Version
function RayCast(X1,Y1,X2,Y2:Single; Player,Flag,Bullet,CheckCollider:Boolean; Team:Byte):Boolean
function RayCastVector(A,B:TVector; Player,Flag,Bullet,CheckCollider:Boolean; Team:Byte):Boolean
function AddObject(Obj:TNewMapObject):TActiveMapObject
function AddSpawnPoint(Spawn:TNewSpawnPoint):TActiveSpawnPoint
procedure NextMap
procedure SetMap(NewMap: string) 2.7.7b1
property Objects[ID: Byte ]: TActiveMapObject R
property Spawns[ID: Byte]: TActiveSpawnPoint R
property RedFlag: TActiveFlag R
property BlueFlag: TActiveFlag R
property YellowFlag: TActiveFlag R
property OnBeforeMapChange: TOnBeforeMapChangeEvent RW
property OnAfterMapChange: TOnAfterMapChangeEvent RW