Difference between revisions of "TMap"

From Soldat Community Wiki
Jump to: navigation, search
m (Byte -> TActiveFlag)
m
Line 17: Line 17:
 
| align="center" |  
 
| align="center" |  
 
|-
 
|-
| function [[TMap.RayCastVector|RayCastVector]](A,B:TVector; Player,Flag,Bullet,CheckCollider:Boolean; Team:Byte):Boolean
+
| function [[TMap.RayCastVector|RayCastVector]](A,B:[[TVector]]; Player,Flag,Bullet,CheckCollider:Boolean; Team:Byte):Boolean
 
| align="center" |  
 
| align="center" |  
 
|-
 
|-

Revision as of 09:14, 22 August 2013

Inheritance

Description

Used to access information on player's field of vision, get a flag's pointer or creating new objects or spawnpoints on the map.

This class is assigned to global variable "Map"

Members

Member declaration Access mode
function RayCast(X1,Y1,X2,Y2:Single; Player,Flag,Bullet,CheckCollider:Boolean; Team:Byte):Boolean
function RayCastVector(A,B:TVector; Player,Flag,Bullet,CheckCollider:Boolean; Team:Byte):Boolean
function AddObject(Obj:TNewMapObject):TActiveMapObject
function AddSpawnPoint(Spawn:TNewSpawnPoint):TActiveSpawnPoint
property Objects[ID: Byte ]: TActiveMapObject R
property Spawns[ID: Byte]: TActiveSpawnPoint R
property RedFlag: TActiveFlag R
property BlueFlag: TActiveFlag R
property YellowFlag: TActiveFlag R
property OnBeforeMapChange: TOnBeforeMapChangeEvent RW
property OnAfterMapChange: TOnAfterMapChangeEvent RW