TMap
Inheritance
Description
Used to access information on player's field of vision, get a flag's pointer or creating new objects or spawnpoints on the map.
This class is assigned to global variable "Map"
Members
Member declaration | Access mode |
---|---|
function RayCast(X1,Y1,X2,Y2:Single; Player,Flag,Bullet,CheckCollider:Boolean; Team:Byte):Boolean | |
function RayCastVector(A,B:TVector; Player,Flag,Bullet,CheckCollider:Boolean; Team:Byte):Boolean | |
function AddObject(Obj:TNewMapObject):TActiveMapObject | |
function AddSpawnPoint(Spawn:TNewSpawnPoint):TActiveSpawnPoint | |
property Objects[ID: Byte]: TActiveMapObject | R |
property Spawns[ID: Byte]: TActiveSpawnPoint | R |
property RedFlag: Byte | R |
property BlueFlag: Byte | R |
property YellowFlag: Byte | R |
property OnBeforeMapChange: TOnBeforeMapChangeEvent | RW |
property OnAfterMapChange: TOnAfterMapChangeEvent | RW |