TMap
Inheritance
Description
Used to access information on player's field of vision, get a flag's pointer or creating new objects or spawnpoints on the map.
This class is assigned to global variable "Map"
Members
| Member declaration | Access mode | SS Version |
|---|---|---|
| function RayCast(X1,Y1,X2,Y2:Single; Player,Flag,Bullet,CheckCollider:Boolean; Team:Byte):Boolean | ||
| function RayCastVector(A,B:TVector; Player,Flag,Bullet,CheckCollider:Boolean; Team:Byte):Boolean | ||
| function AddObject(Obj:TNewMapObject):TActiveMapObject | ||
| function AddSpawnPoint(Spawn:TNewSpawnPoint):TActiveSpawnPoint | ||
| procedure NextMap | ||
| procedure SetMap(NewMap: string) | 2.7.7b1 | |
| function CreateBulletVector(A, B: TVector; HitM: Single; sStyle: Byte; Owner: TActivePlayer): Integer | 2.7.8b1 | |
| property Objects[ID: Byte ]: TActiveMapObject | R | |
| property Spawns[ID: Byte]: TActiveSpawnPoint | R | |
| property RedFlag: TActiveFlag | R | |
| property BlueFlag: TActiveFlag | R | |
| property YellowFlag: TActiveFlag | R | |
| property OnBeforeMapChange: TOnBeforeMapChangeEvent | RW | |
| property OnAfterMapChange: TOnAfterMapChangeEvent | RW | |