Difference between revisions of "TMap"
m (Fixed members section) |
m (→Description) |
||
Line 4: | Line 4: | ||
==Description== | ==Description== | ||
− | Used to access information on player's field of vision, get a flag's pointer or creating new objects or spawnpoints on the map. | + | Used to access information on player's field of vision, get a flag's pointer or creating new objects or spawnpoints on the map. |
+ | |||
+ | '''This class is assigned to global variable "Map"''' | ||
==Members== | ==Members== |
Revision as of 13:34, 26 July 2013
Inheritance
Description
Used to access information on player's field of vision, get a flag's pointer or creating new objects or spawnpoints on the map.
This class is assigned to global variable "Map"
Members
Member declaration Access mode
function RayCast(X1,Y1,X2,Y2:Single; Player,Flag,Bullet,CheckCollider:Boolean; Team:Byte):Boolean
function RayCastVector(A,B:TVector; Player,Flag,Bullet,CheckCollider:Boolean; Team:Byte):Boolean
function AddObject(Obj:TNewMapObject):TActiveMapObject
function AddSpawnPoint(Spawn:TNewSpawnPoint):TActiveSpawnPoint
property Objects[ID: Byte]: TActiveMapObject R
property Spawns[ID: Byte]: TActiveSpawnPoint R
property RedFlag: Byte R
property BlueFlag: Byte R
property YellowFlag: Byte R
property OnBeforeMapChange: TOnBeforeMapChangeEvent RW
property OnAfterMapChange: TOnAfterMapChangeEvent RW