Difference between revisions of "SC3 Changelog"

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{| class="wikitable"
 
{| class="wikitable"
 
! SoldatServer Version !! Changelog
 
! SoldatServer Version !! Changelog
 +
|-
 +
| 2.7.8.b2 ||
 +
+ event [[TGame.OnTCPCommand]]
 +
+ function [[StrToDateTime]]
 +
 +
* [[OnKillEvent]] declaration changed (Killer, Victim: TActivePlayer; BulletID: Byte)
 +
* [[TOnTCPMessageEvent]] declaration changed (Ip: string; Port: Word; Message: string)
 +
* Fixed [[TOnWeaponChangeEvent]] does not hold valueable data #582
 +
* Fixed [[TActiveObject]]'s Style is 0 (Flags) #584
 +
* Fixed Player.Alive := FALSE deals damage (doesn't always kill) #586
 +
* Fixed [[TPlayer.OnFlagDrop]] Flag.ID can't be accessed or duplicates #585
 +
* Fixed [[MovePlayer]] causes players to drop weapons and flags randomly #142
 +
* Fixed [[MovePlayer]] randomly kills and respawns player #247
 +
* Fixed Server refuses client if [[MovePlayer]] is used on connection #587
 +
* Fixed SC3 [[TMapObject.Style]] results to be the same as in wiki
 +
* Fixed SC3 using [[Game.OnRequest]] crashes server
 +
* Reverted "Modified SC3 type [[TOnKillEvent]] declaration changed (Killer, Victim: TActivePlayer; Bullet: TActiveMapBullet)"
 +
|-
 
|-
 
|-
 
| 2.7.8.b1 ||
 
| 2.7.8.b1 ||

Revision as of 11:10, 12 October 2014

SoldatServer Version Changelog
2.7.8.b2
+ event TGame.OnTCPCommand
+ function StrToDateTime

* OnKillEvent declaration changed (Killer, Victim: TActivePlayer; BulletID: Byte)
* TOnTCPMessageEvent declaration changed (Ip: string; Port: Word; Message: string)
* Fixed TOnWeaponChangeEvent does not hold valueable data #582
* Fixed TActiveObject's Style is 0 (Flags) #584
* Fixed Player.Alive := FALSE deals damage (doesn't always kill) #586
* Fixed TPlayer.OnFlagDrop Flag.ID can't be accessed or duplicates #585
* Fixed MovePlayer causes players to drop weapons and flags randomly #142
* Fixed MovePlayer randomly kills and respawns player #247
* Fixed Server refuses client if MovePlayer is used on connection #587
* Fixed SC3 TMapObject.Style results to be the same as in wiki
* Fixed SC3 using Game.OnRequest crashes server
* Reverted "Modified SC3 type TOnKillEvent declaration changed (Killer, Victim: TActivePlayer; Bullet: TActiveMapBullet)"
2.7.8.b1
+ event TActivePlayer.OnKitPickup
+ event TActivePlayer.OnFlagDrop
+ procedure TActivePlayer.WorldText
+ procedure TPlayers.WorldText
+ event TGame.OnAdminConnect
+ event TGame.OnAdminDisconnect
+ procedure TActivePlayer.SetVelocity
+ event TGame.OnAdminCommand
+ event TGame.OnTCPMessage
+ function TMap.CreateBulletVector
+ function TMap.CreateBullet
+ function Distance
+ property TActivePlayer.IsAdmin
+ property TGame.CurrentMap
+ class TMapsList
+ procedure TMapsList.AddMap
+ procedure TMapsList.RemoveMap
+ function TMapsList.GetMapIdByName
+ property TMapsList.Map
+ property TMapsList.CurrentMapId
+ property TMapsList.MapsCount
+ class TGlobal
+ property TGlobal.DateSeparator
+ property TGlobal.ShortDateFormat
+ class TActiveMapBullet
+ function TActiveMapBullet.GetOwnerWeaponId
+ property TActiveMapBullet.ID
+ property TActiveMapBullet.Active
+ property TActiveMapBullet.Style
+ property TActiveMapBullet.X
+ property TActiveMapBullet.Y
+ property TActiveMapBullet.VelX
+ property TActiveMapBullet.VelY

* procedure name TActivePlayer.Forward altered to TActivePlayer.ForwardTo
* TOnRequestEvent declaration changed (+ Hw)
* TOnDamageEvent declaration changed (BulletID: Byte to Bullet: TActiveMapBullet)
* TOnKillEvent declaration changed (BulletID: Byte to Bullet: TActiveMapBullet)