Difference between revisions of "SC3 Changelog"
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{| class="wikitable" | {| class="wikitable" | ||
! SoldatServer Version !! Changelog | ! SoldatServer Version !! Changelog | ||
+ | |- | ||
+ | | 2.7.8.b2 || | ||
+ | + event [[TGame.OnTCPCommand]] | ||
+ | + function [[StrToDateTime]] | ||
+ | |||
+ | * [[OnKillEvent]] declaration changed (Killer, Victim: TActivePlayer; BulletID: Byte) | ||
+ | * [[TOnTCPMessageEvent]] declaration changed (Ip: string; Port: Word; Message: string) | ||
+ | * Fixed [[TOnWeaponChangeEvent]] does not hold valueable data #582 | ||
+ | * Fixed [[TActiveObject]]'s Style is 0 (Flags) #584 | ||
+ | * Fixed Player.Alive := FALSE deals damage (doesn't always kill) #586 | ||
+ | * Fixed [[TPlayer.OnFlagDrop]] Flag.ID can't be accessed or duplicates #585 | ||
+ | * Fixed [[MovePlayer]] causes players to drop weapons and flags randomly #142 | ||
+ | * Fixed [[MovePlayer]] randomly kills and respawns player #247 | ||
+ | * Fixed Server refuses client if [[MovePlayer]] is used on connection #587 | ||
+ | * Fixed SC3 [[TMapObject.Style]] results to be the same as in wiki | ||
+ | * Fixed SC3 using [[Game.OnRequest]] crashes server | ||
+ | * Reverted "Modified SC3 type [[TOnKillEvent]] declaration changed (Killer, Victim: TActivePlayer; Bullet: TActiveMapBullet)" | ||
+ | |- | ||
|- | |- | ||
| 2.7.8.b1 || | | 2.7.8.b1 || |
Revision as of 11:10, 12 October 2014
SoldatServer Version | Changelog |
---|---|
2.7.8.b2 |
+ event TGame.OnTCPCommand + function StrToDateTime * OnKillEvent declaration changed (Killer, Victim: TActivePlayer; BulletID: Byte) * TOnTCPMessageEvent declaration changed (Ip: string; Port: Word; Message: string) * Fixed TOnWeaponChangeEvent does not hold valueable data #582 * Fixed TActiveObject's Style is 0 (Flags) #584 * Fixed Player.Alive := FALSE deals damage (doesn't always kill) #586 * Fixed TPlayer.OnFlagDrop Flag.ID can't be accessed or duplicates #585 * Fixed MovePlayer causes players to drop weapons and flags randomly #142 * Fixed MovePlayer randomly kills and respawns player #247 * Fixed Server refuses client if MovePlayer is used on connection #587 * Fixed SC3 TMapObject.Style results to be the same as in wiki * Fixed SC3 using Game.OnRequest crashes server * Reverted "Modified SC3 type TOnKillEvent declaration changed (Killer, Victim: TActivePlayer; Bullet: TActiveMapBullet)" |
2.7.8.b1 |
+ event TActivePlayer.OnKitPickup + event TActivePlayer.OnFlagDrop + procedure TActivePlayer.WorldText + procedure TPlayers.WorldText + event TGame.OnAdminConnect + event TGame.OnAdminDisconnect + procedure TActivePlayer.SetVelocity + event TGame.OnAdminCommand + event TGame.OnTCPMessage + function TMap.CreateBulletVector + function TMap.CreateBullet + function Distance + property TActivePlayer.IsAdmin + property TGame.CurrentMap + class TMapsList + procedure TMapsList.AddMap + procedure TMapsList.RemoveMap + function TMapsList.GetMapIdByName + property TMapsList.Map + property TMapsList.CurrentMapId + property TMapsList.MapsCount + class TGlobal + property TGlobal.DateSeparator + property TGlobal.ShortDateFormat + class TActiveMapBullet + function TActiveMapBullet.GetOwnerWeaponId + property TActiveMapBullet.ID + property TActiveMapBullet.Active + property TActiveMapBullet.Style + property TActiveMapBullet.X + property TActiveMapBullet.Y + property TActiveMapBullet.VelX + property TActiveMapBullet.VelY * procedure name TActivePlayer.Forward altered to TActivePlayer.ForwardTo * TOnRequestEvent declaration changed (+ Hw) * TOnDamageEvent declaration changed (BulletID: Byte to Bullet: TActiveMapBullet) * TOnKillEvent declaration changed (BulletID: Byte to Bullet: TActiveMapBullet) |