TActivePlayer.WorldText
procedure WorldText(Layer: Byte; Text: string; Delay: Integer; Color: Longint; Scale, X, Y: Single) Layer: layer on which to draw Text: message to be displayed Delay: how long the message will be visible (in ticks) Color: color of the text Scale: how big the font will be X: X coordinate on the map Y: Y oordinate on the map
Description
Draws a text on x:y coordinates on map (not soldat window).
Note: If you use WorldText again with the same layer, old one will get overwritten |
Example
// display a text near the player with ID 1
Players[1].WorldText(2, ' <-- I''m here!', 100, $FFFFFF, 0.08, Players[1].X, Players[1].Y);