Difference between revisions of "TMap"
m (→Description) |
m (→Members: Reformatted table to be consistent with other tables) |
||
| Line 10: | Line 10: | ||
==Members== | ==Members== | ||
| − | + | {| class="wikitable" | |
| − | + | |- | |
| − | + | ! Member declaration !! Access mode | |
| − | + | |- | |
| − | + | | function [[TMap.RayCast|RayCast]](X1,Y1,X2,Y2:Single; Player,Flag,Bullet,CheckCollider:Boolean; Team:Byte):Boolean | |
| − | + | | align="center" | | |
| − | + | |- | |
| − | + | | function [[TMap.RayCastVector|RayCastVector]](A,B:TVector; Player,Flag,Bullet,CheckCollider:Boolean; Team:Byte):Boolean | |
| − | + | | align="center" | | |
| − | + | |- | |
| − | + | | function [[TMap.AddObject|AddObject]](Obj:[[TNewMapObject]]):[[TActiveMapObject]] | |
| + | | align="center" | | ||
| + | |- | ||
| + | | function [[TMap.AddSpawnPoint|AddSpawnPoint]](Spawn:[[TNewSpawnPoint]]):[[TActiveSpawnPoint]] | ||
| + | | align="center" | | ||
| + | |- | ||
| + | | colspan="3" | | ||
| + | |- | ||
| + | | property [[TMap.Objects|Objects]][ID: Byte ]: [[TActiveMapObject]] | ||
| + | | align="center" | R | ||
| + | |- | ||
| + | | property [[TMap.Spawns|Spawns]][ID: Byte]: [[TActiveSpawnPoint]] | ||
| + | | align="center" | R | ||
| + | |- | ||
| + | | property [[TMap.RedFlag|RedFlag]]: Byte | ||
| + | | align="center" | R | ||
| + | |- | ||
| + | | property [[TMap.BlueFlag|BlueFlag]]: Byte | ||
| + | | align="center" | R | ||
| + | |- | ||
| + | | property [[TMap.YellowFlag|YellowFlag]]: Byte | ||
| + | | align="center" | R | ||
| + | |- | ||
| + | | property [[TMap.OnBeforeMapChange|OnBeforeMapChange]]: [[TOnBeforeMapChangeEvent]] | ||
| + | | align="center" | RW | ||
| + | |- | ||
| + | | property [[TMap.OnAfterMapChange|OnAfterMapChange]]: [[TOnAfterMapChangeEvent]] | ||
| + | | align="center" | RW | ||
| + | |} | ||
<tr><td>property [[TMap.BlueFlag|BlueFlag]]: Byte</td><td>R</td></tr> | <tr><td>property [[TMap.BlueFlag|BlueFlag]]: Byte</td><td>R</td></tr> | ||
<tr><td>property [[TMap.YellowFlag|YellowFlag]]: Byte</td><td>R</td></tr> | <tr><td>property [[TMap.YellowFlag|YellowFlag]]: Byte</td><td>R</td></tr> | ||
Revision as of 14:12, 29 July 2013
Inheritance
Description
Used to access information on player's field of vision, get a flag's pointer or creating new objects or spawnpoints on the map.
This class is assigned to global variable "Map"
Members
| Member declaration | Access mode | |
|---|---|---|
| function RayCast(X1,Y1,X2,Y2:Single; Player,Flag,Bullet,CheckCollider:Boolean; Team:Byte):Boolean | ||
| function RayCastVector(A,B:TVector; Player,Flag,Bullet,CheckCollider:Boolean; Team:Byte):Boolean | ||
| function AddObject(Obj:TNewMapObject):TActiveMapObject | ||
| function AddSpawnPoint(Spawn:TNewSpawnPoint):TActiveSpawnPoint | ||
| property Objects[ID: Byte ]: TActiveMapObject | R | |
| property Spawns[ID: Byte]: TActiveSpawnPoint | R | |
| property RedFlag: Byte | R | |
| property BlueFlag: Byte | R | |
| property YellowFlag: Byte | R | |
| property OnBeforeMapChange: TOnBeforeMapChangeEvent | RW | |
| property OnAfterMapChange: TOnAfterMapChangeEvent | RW | |
<tr><td>property BlueFlag: Byte</td><td>R</td></tr> <tr><td>property YellowFlag: Byte</td><td>R</td></tr> <tr><td>property OnBeforeMapChange: TOnBeforeMapChangeEvent</td><td>RW</td></tr> <tr><td>property OnAfterMapChange: TOnAfterMapChangeEvent</td><td>RW</td></tr>