Difference between revisions of "TMap"
m (→Description) |
m (→Members: Reformatted table to be consistent with other tables) |
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==Members== | ==Members== | ||
− | + | {| class="wikitable" | |
− | + | |- | |
− | + | ! Member declaration !! Access mode | |
− | + | |- | |
− | + | | function [[TMap.RayCast|RayCast]](X1,Y1,X2,Y2:Single; Player,Flag,Bullet,CheckCollider:Boolean; Team:Byte):Boolean | |
− | + | | align="center" | | |
− | + | |- | |
− | + | | function [[TMap.RayCastVector|RayCastVector]](A,B:TVector; Player,Flag,Bullet,CheckCollider:Boolean; Team:Byte):Boolean | |
− | + | | align="center" | | |
− | + | |- | |
− | + | | function [[TMap.AddObject|AddObject]](Obj:[[TNewMapObject]]):[[TActiveMapObject]] | |
+ | | align="center" | | ||
+ | |- | ||
+ | | function [[TMap.AddSpawnPoint|AddSpawnPoint]](Spawn:[[TNewSpawnPoint]]):[[TActiveSpawnPoint]] | ||
+ | | align="center" | | ||
+ | |- | ||
+ | | colspan="3" | | ||
+ | |- | ||
+ | | property [[TMap.Objects|Objects]][ID: Byte ]: [[TActiveMapObject]] | ||
+ | | align="center" | R | ||
+ | |- | ||
+ | | property [[TMap.Spawns|Spawns]][ID: Byte]: [[TActiveSpawnPoint]] | ||
+ | | align="center" | R | ||
+ | |- | ||
+ | | property [[TMap.RedFlag|RedFlag]]: Byte | ||
+ | | align="center" | R | ||
+ | |- | ||
+ | | property [[TMap.BlueFlag|BlueFlag]]: Byte | ||
+ | | align="center" | R | ||
+ | |- | ||
+ | | property [[TMap.YellowFlag|YellowFlag]]: Byte | ||
+ | | align="center" | R | ||
+ | |- | ||
+ | | property [[TMap.OnBeforeMapChange|OnBeforeMapChange]]: [[TOnBeforeMapChangeEvent]] | ||
+ | | align="center" | RW | ||
+ | |- | ||
+ | | property [[TMap.OnAfterMapChange|OnAfterMapChange]]: [[TOnAfterMapChangeEvent]] | ||
+ | | align="center" | RW | ||
+ | |} | ||
<tr><td>property [[TMap.BlueFlag|BlueFlag]]: Byte</td><td>R</td></tr> | <tr><td>property [[TMap.BlueFlag|BlueFlag]]: Byte</td><td>R</td></tr> | ||
<tr><td>property [[TMap.YellowFlag|YellowFlag]]: Byte</td><td>R</td></tr> | <tr><td>property [[TMap.YellowFlag|YellowFlag]]: Byte</td><td>R</td></tr> |
Revision as of 15:12, 29 July 2013
Inheritance
Description
Used to access information on player's field of vision, get a flag's pointer or creating new objects or spawnpoints on the map.
This class is assigned to global variable "Map"
Members
Member declaration | Access mode | |
---|---|---|
function RayCast(X1,Y1,X2,Y2:Single; Player,Flag,Bullet,CheckCollider:Boolean; Team:Byte):Boolean | ||
function RayCastVector(A,B:TVector; Player,Flag,Bullet,CheckCollider:Boolean; Team:Byte):Boolean | ||
function AddObject(Obj:TNewMapObject):TActiveMapObject | ||
function AddSpawnPoint(Spawn:TNewSpawnPoint):TActiveSpawnPoint | ||
property Objects[ID: Byte ]: TActiveMapObject | R | |
property Spawns[ID: Byte]: TActiveSpawnPoint | R | |
property RedFlag: Byte | R | |
property BlueFlag: Byte | R | |
property YellowFlag: Byte | R | |
property OnBeforeMapChange: TOnBeforeMapChangeEvent | RW | |
property OnAfterMapChange: TOnAfterMapChangeEvent | RW |
<tr><td>property BlueFlag: Byte</td><td>R</td></tr> <tr><td>property YellowFlag: Byte</td><td>R</td></tr> <tr><td>property OnBeforeMapChange: TOnBeforeMapChangeEvent</td><td>RW</td></tr> <tr><td>property OnAfterMapChange: TOnAfterMapChangeEvent</td><td>RW</td></tr>