Difference between revisions of "TMap"
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==Description== | ==Description== | ||
| − | Used to access information on player's field of vision, get a flag's pointer or creating new objects or spawnpoints on the map. | + | Used to access information on player's field of vision, get a flag's pointer or creating new objects or spawnpoints on the map. |
| + | |||
| + | '''This class is assigned to global variable "Map"''' | ||
==Members== | ==Members== | ||
Revision as of 13:34, 26 July 2013
Inheritance
Description
Used to access information on player's field of vision, get a flag's pointer or creating new objects or spawnpoints on the map.
This class is assigned to global variable "Map"
Members
| Member declaration | Access mode |
|---|---|
| function RayCast(X1,Y1,X2,Y2:Single; Player,Flag,Bullet,CheckCollider:Boolean; Team:Byte):Boolean | |
| function RayCastVector(A,B:TVector; Player,Flag,Bullet,CheckCollider:Boolean; Team:Byte):Boolean | |
| function AddObject(Obj:TNewMapObject):TActiveMapObject | |
| function AddSpawnPoint(Spawn:TNewSpawnPoint):TActiveSpawnPoint | |
| property Objects[ID: Byte]: TActiveMapObject | R |
| property Spawns[ID: Byte]: TActiveSpawnPoint | R |
| property RedFlag: Byte | R |
| property BlueFlag: Byte | R |
| property YellowFlag: Byte | R |
| property OnBeforeMapChange: TOnBeforeMapChangeEvent | RW |
| property OnAfterMapChange: TOnAfterMapChangeEvent | RW |