Difference between revisions of "Category:TMap"

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(Created page with "==Inheritance== *TMap ==Description== Used to access information on player's field of vision, get a flag's pointer or creating new objects or spawnpoints on the map. =...")
 
(This was a copy of "TMap" as a class + list of it's properties. Removed the copy)
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==Inheritance==
+
'''[[TGame|Further info on TGame here]]'''
*[[TMap]]
 
 
 
==Description==
 
 
 
Used to access information on player's field of vision, get a flag's pointer or creating new objects or spawnpoints on the map.
 
 
 
==Members==
 
 
 
<code>
 
  <table>
 
  <tr><th>Member declaration</th><th>Access mode</th></tr>
 
  <tr><td>function [[TMap.RayCast|RayCast]](X1,Y1,X2,Y2:Single; Player,Flag,Bullet,CheckCollider:Boolean; Team:Byte):Boolean</td></tr>
 
  <tr><td>function [[TMap.RayCastVector|RayCastVector]](A,B:TVector; Player,Flag,Bullet,CheckCollider:Boolean; Team:Byte):Boolean</td></tr>
 
  <tr><td>function [[TMap.AddObject|AddObject]](Obj:TNewMapObject):TActiveMapObject</td></tr>
 
  <tr><td>function [[TMap.AddSpawnPoint|AddSpawnPoint]](Spawn:[[TNewSpawnPoint]]):[[TActiveSpawnPoint]]</td></tr>
 
  <tr><td><br /></td></tr>
 
  <tr><td>property [[TMap.Objects|Objects]][ID: Byte]: [[TActiveMapObject]]</td><td>R</td></tr>
 
  <tr><td>property [[TMap.Spawns|Spawns]][ID: Byte]: [[TActiveSpawnPoint]]</td><td>R</td></tr>
 
  <tr><td>property [[TMap.RedFlag|RedFlag]]: Byte</td><td>R</td></tr>
 
  <tr><td>property [[TMap.BlueFlag|BlueFlag]]: Byte</td><td>R</td></tr>
 
  <tr><td>property [[TMap.YellowFlag|YellowFlag]]: Byte</td><td>R</td></tr>
 
  <tr><td>property [[TMap.OnBeforeMapChange|OnBeforeMapChange]]: [[TOnBeforeMapChangeEvent]]</td><td>RW</td></tr>
 
  <tr><td>property [[TMap.OnAfterMapChange|OnAfterMapChange]]: [[TOnAfterMapChangeEvent]]</td><td>RW</td></tr>
 
 
 
[[Category: Classes]]
 

Revision as of 06:41, 24 July 2013