Difference between revisions of "TMap"
(→Members: + CreateBulletVector) |
(→Members: + CreateBullet) |
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|- | |- | ||
| function [[TMap.CreateBulletVector|CreateBulletVector]](A, B: [[TVector]]; HitM: Single; sStyle: Byte; Owner: [[TActivePlayer]]): Integer | | function [[TMap.CreateBulletVector|CreateBulletVector]](A, B: [[TVector]]; HitM: Single; sStyle: Byte; Owner: [[TActivePlayer]]): Integer | ||
+ | | align="center" | | ||
+ | | 2.7.8b1 | ||
+ | |- | ||
+ | | function [[TMap.CreateBullet|CreateBullet]](X, Y, VelX, VelY, HitM_ Single; sStyle: Byte; Owner: [[TActivePlayer]]): Integer | ||
| align="center" | | | align="center" | | ||
| 2.7.8b1 | | 2.7.8b1 |
Revision as of 09:51, 4 October 2014
Inheritance
Description
Used to access information on player's field of vision, get a flag's pointer or creating new objects or spawnpoints on the map.
This class is assigned to global variable "Map"
Members
Member declaration | Access mode | SS Version |
---|---|---|
function RayCast(X1,Y1,X2,Y2:Single; Player,Flag,Bullet,CheckCollider:Boolean; Team:Byte):Boolean | ||
function RayCastVector(A,B:TVector; Player,Flag,Bullet,CheckCollider:Boolean; Team:Byte):Boolean | ||
function AddObject(Obj:TNewMapObject):TActiveMapObject | ||
function AddSpawnPoint(Spawn:TNewSpawnPoint):TActiveSpawnPoint | ||
procedure NextMap | ||
procedure SetMap(NewMap: string) | 2.7.7b1 | |
function CreateBulletVector(A, B: TVector; HitM: Single; sStyle: Byte; Owner: TActivePlayer): Integer | 2.7.8b1 | |
function CreateBullet(X, Y, VelX, VelY, HitM_ Single; sStyle: Byte; Owner: TActivePlayer): Integer | 2.7.8b1 | |
property Objects[ID: Byte ]: TActiveMapObject | R | |
property Spawns[ID: Byte]: TActiveSpawnPoint | R | |
property RedFlag: TActiveFlag | R | |
property BlueFlag: TActiveFlag | R | |
property YellowFlag: TActiveFlag | R | |
property OnBeforeMapChange: TOnBeforeMapChangeEvent | RW | |
property OnAfterMapChange: TOnAfterMapChangeEvent | RW |