Difference between revisions of "TMap"
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Used to access information on player's field of vision, get a flag's pointer or creating new objects or spawnpoints on the map. | Used to access information on player's field of vision, get a flag's pointer or creating new objects or spawnpoints on the map. | ||
− | '''This class is assigned to global variable "Map"''' | + | '''This class is assigned to global variable "[[Global_Variables.Map|Map]]"''' |
==Members== | ==Members== |
Revision as of 11:58, 22 August 2013
Inheritance
Description
Used to access information on player's field of vision, get a flag's pointer or creating new objects or spawnpoints on the map.
This class is assigned to global variable "Map"
Members
Member declaration | Access mode | |
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function RayCast(X1,Y1,X2,Y2:Single; Player,Flag,Bullet,CheckCollider:Boolean; Team:Byte):Boolean | ||
function RayCastVector(A,B:TVector; Player,Flag,Bullet,CheckCollider:Boolean; Team:Byte):Boolean | ||
function AddObject(Obj:TNewMapObject):TActiveMapObject | ||
function AddSpawnPoint(Spawn:TNewSpawnPoint):TActiveSpawnPoint | ||
property Objects[ID: Byte ]: TActiveMapObject | R | |
property Spawns[ID: Byte]: TActiveSpawnPoint | R | |
property RedFlag: TActiveFlag | R | |
property BlueFlag: TActiveFlag | R | |
property YellowFlag: TActiveFlag | R | |
property OnBeforeMapChange: TOnBeforeMapChangeEvent | RW | |
property OnAfterMapChange: TOnAfterMapChangeEvent | RW |