Difference between revisions of "TMap"

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m (Description)
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Used to access information on player's field of vision, get a flag's pointer or creating new objects or spawnpoints on the map.
 
Used to access information on player's field of vision, get a flag's pointer or creating new objects or spawnpoints on the map.
  
  '''This class is assigned to global variable "Map"'''
+
  '''This class is assigned to global variable "[[Global_Variables.Map|Map]]"'''
  
 
==Members==
 
==Members==

Revision as of 11:58, 22 August 2013

Inheritance

Description

Used to access information on player's field of vision, get a flag's pointer or creating new objects or spawnpoints on the map.

This class is assigned to global variable "Map"

Members

Member declaration Access mode
function RayCast(X1,Y1,X2,Y2:Single; Player,Flag,Bullet,CheckCollider:Boolean; Team:Byte):Boolean
function RayCastVector(A,B:TVector; Player,Flag,Bullet,CheckCollider:Boolean; Team:Byte):Boolean
function AddObject(Obj:TNewMapObject):TActiveMapObject
function AddSpawnPoint(Spawn:TNewSpawnPoint):TActiveSpawnPoint
property Objects[ID: Byte ]: TActiveMapObject R
property Spawns[ID: Byte]: TActiveSpawnPoint R
property RedFlag: TActiveFlag R
property BlueFlag: TActiveFlag R
property YellowFlag: TActiveFlag R
property OnBeforeMapChange: TOnBeforeMapChangeEvent RW
property OnAfterMapChange: TOnAfterMapChangeEvent RW