Difference between revisions of "TMap"

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m (Removed garbage old content left behind from my previous edit.)
m (Byte -> TActiveFlag)
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| align="center" | R
 
| align="center" | R
 
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| property [[TMap.RedFlag|RedFlag]]: Byte
+
| property [[TMap.RedFlag|RedFlag]]: [[TActiveFlag]]
 
| align="center" | R
 
| align="center" | R
 
|-
 
|-
| property [[TMap.BlueFlag|BlueFlag]]: Byte
+
| property [[TMap.BlueFlag|BlueFlag]]: [[TActiveFlag]]
 
| align="center" | R
 
| align="center" | R
 
|-
 
|-
| property [[TMap.YellowFlag|YellowFlag]]: Byte
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| property [[TMap.YellowFlag|YellowFlag]]: [[TActiveFlag]]
 
| align="center" | R
 
| align="center" | R
 
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Revision as of 19:26, 21 August 2013

Inheritance

Description

Used to access information on player's field of vision, get a flag's pointer or creating new objects or spawnpoints on the map.

This class is assigned to global variable "Map"

Members

Member declaration Access mode
function RayCast(X1,Y1,X2,Y2:Single; Player,Flag,Bullet,CheckCollider:Boolean; Team:Byte):Boolean
function RayCastVector(A,B:TVector; Player,Flag,Bullet,CheckCollider:Boolean; Team:Byte):Boolean
function AddObject(Obj:TNewMapObject):TActiveMapObject
function AddSpawnPoint(Spawn:TNewSpawnPoint):TActiveSpawnPoint
property Objects[ID: Byte ]: TActiveMapObject R
property Spawns[ID: Byte]: TActiveSpawnPoint R
property RedFlag: TActiveFlag R
property BlueFlag: TActiveFlag R
property YellowFlag: TActiveFlag R
property OnBeforeMapChange: TOnBeforeMapChangeEvent RW
property OnAfterMapChange: TOnAfterMapChangeEvent RW