Category:TMap

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Revision as of 03:35, 24 July 2013 by DarkCrusade (talk | contribs) (Created page with "==Inheritance== *TMap ==Description== Used to access information on player's field of vision, get a flag's pointer or creating new objects or spawnpoints on the map. =...")
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Inheritance

Description

Used to access information on player's field of vision, get a flag's pointer or creating new objects or spawnpoints on the map.

Members

Member declarationAccess mode
function RayCast(X1,Y1,X2,Y2:Single; Player,Flag,Bullet,CheckCollider:Boolean; Team:Byte):Boolean
function RayCastVector(A,B:TVector; Player,Flag,Bullet,CheckCollider:Boolean; Team:Byte):Boolean
function AddObject(Obj:TNewMapObject):TActiveMapObject
function AddSpawnPoint(Spawn:TNewSpawnPoint):TActiveSpawnPoint

property Objects[ID: Byte]: TActiveMapObjectR
property Spawns[ID: Byte]: TActiveSpawnPointR
property RedFlag: ByteR
property BlueFlag: ByteR
property YellowFlag: ByteR
property OnBeforeMapChange: TOnBeforeMapChangeEventRW
property OnAfterMapChange: TOnAfterMapChangeEventRW