TMap

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Revision as of 15:12, 29 July 2013 by Menturi (talk | contribs) (Members: Reformatted table to be consistent with other tables)
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Inheritance

Description

Used to access information on player's field of vision, get a flag's pointer or creating new objects or spawnpoints on the map.

This class is assigned to global variable "Map"

Members

Member declaration Access mode
function RayCast(X1,Y1,X2,Y2:Single; Player,Flag,Bullet,CheckCollider:Boolean; Team:Byte):Boolean
function RayCastVector(A,B:TVector; Player,Flag,Bullet,CheckCollider:Boolean; Team:Byte):Boolean
function AddObject(Obj:TNewMapObject):TActiveMapObject
function AddSpawnPoint(Spawn:TNewSpawnPoint):TActiveSpawnPoint
property Objects[ID: Byte ]: TActiveMapObject R
property Spawns[ID: Byte]: TActiveSpawnPoint R
property RedFlag: Byte R
property BlueFlag: Byte R
property YellowFlag: Byte R
property OnBeforeMapChange: TOnBeforeMapChangeEvent RW
property OnAfterMapChange: TOnAfterMapChangeEvent RW
 <tr><td>property BlueFlag: Byte</td><td>R</td></tr>
 <tr><td>property YellowFlag: Byte</td><td>R</td></tr>
 <tr><td>property OnBeforeMapChange: TOnBeforeMapChangeEvent</td><td>RW</td></tr>
 <tr><td>property OnAfterMapChange: TOnAfterMapChangeEvent</td><td>RW</td></tr>