Category:TMap
Revision as of 02:35, 24 July 2013 by DarkCrusade (talk | contribs) (Created page with "==Inheritance== *TMap ==Description== Used to access information on player's field of vision, get a flag's pointer or creating new objects or spawnpoints on the map. =...")
Inheritance
Description
Used to access information on player's field of vision, get a flag's pointer or creating new objects or spawnpoints on the map.
Members
Member declaration | Access mode |
---|---|
function RayCast(X1,Y1,X2,Y2:Single; Player,Flag,Bullet,CheckCollider:Boolean; Team:Byte):Boolean | |
function RayCastVector(A,B:TVector; Player,Flag,Bullet,CheckCollider:Boolean; Team:Byte):Boolean | |
function AddObject(Obj:TNewMapObject):TActiveMapObject | |
function AddSpawnPoint(Spawn:TNewSpawnPoint):TActiveSpawnPoint | |
property Objects[ID: Byte]: TActiveMapObject | R |
property Spawns[ID: Byte]: TActiveSpawnPoint | R |
property RedFlag: Byte | R |
property BlueFlag: Byte | R |
property YellowFlag: Byte | R |
property OnBeforeMapChange: TOnBeforeMapChangeEvent | RW |
property OnAfterMapChange: TOnAfterMapChangeEvent | RW |
Pages in category "TMap"
The following 15 pages are in this category, out of 15 total.