TMap
Revision as of 22:38, 23 July 2013 by DarkCrusade (talk | contribs)
Inheritance
Description
Used to access information on player's field of vision, get a flag's pointer or creating new objects or spawnpoints on the map.
Members
| Member declaration | Access mode |
|---|---|
| function RayCast(X1,Y1,X2,Y2:Single; Player,Flag,Bullet,CheckCollider:Boolean; Team:Byte):Boolean | |
| function RayCastVector(A,B:TVector; Player,Flag,Bullet,CheckCollider:Boolean; Team:Byte):Boolean | |
| function AddObject(Obj:TNewMapObject):TActiveMapObject | |
| function AddSpawnPoint(Spawn:TNewSpawnPoint):TActiveSpawnPoint | |
| property Objects: Byte | R |
| property Spawns: Byte | R |
| property RedFlag: Byte | R |
| property BlueFlag: Byte | R |
| property YellowFlag: Byte | R |
| property OnBeforeMapChange | RW |
| property OnAfterMapChange | RW |