TMap
Revision as of 23:37, 23 July 2013 by DarkCrusade (talk | contribs)
Inheritance
Description
Used to access information on player's field of vision, get a flag's pointer or creating new objects or spawnpoints on the map.
Members
Member declaration | Access mode |
---|---|
function RayCast(X1,Y1,X2,Y2:Single; Player,Flag,Bullet,CheckCollider:Boolean; Team:Byte):Boolean | |
function RayCastVector(A,B:TVector; Player,Flag,Bullet,CheckCollider:Boolean; Team:Byte):Boolean | |
function AddObject(Obj:TNewMapObject):TActiveMapObject | |
function AddSpawnPoint(Spawn:TNewSpawnPoint):TActiveSpawnPoint | |
property Objects: Byte | |
property Spawns: Byte | |
property RedFlag: Byte | |
property BlueFlag: Byte | |
property YellowFlag: Byte | |
property OnBeforeMapChange | |
property OnAfterMapChange |