TMap

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Revision as of 23:37, 23 July 2013 by DarkCrusade (talk | contribs)
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Inheritance

Description

Used to access information on player's field of vision, get a flag's pointer or creating new objects or spawnpoints on the map.

Members

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Member declarationAccess mode
function RayCast(X1,Y1,X2,Y2:Single; Player,Flag,Bullet,CheckCollider:Boolean; Team:Byte):Boolean
function RayCastVector(A,B:TVector; Player,Flag,Bullet,CheckCollider:Boolean; Team:Byte):Boolean
function AddObject(Obj:TNewMapObject):TActiveMapObject
function AddSpawnPoint(Spawn:TNewSpawnPoint):TActiveSpawnPoint

property Objects: Byte
property Spawns: Byte
property RedFlag: Byte
property BlueFlag: Byte
property YellowFlag: Byte
property OnBeforeMapChange
property OnAfterMapChange