TMap
Revision as of 23:33, 23 July 2013 by DarkCrusade (talk | contribs)
Inheritance
Description
Used to access information on player's field of vision, get a flag's pointer or creating new objects or spawnpoints on the map.
Members
Member declaration | Access mode |
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function RayCast(X1,Y1,X2,Y2:Single; Player,Flag,Bullet,CheckCollider:Boolean; Team:Byte):Boolean | |
function RayCastVector(A,B:TVector; Player,Flag,Bullet,CheckCollider:Boolean; Team:Byte):Boolean | |
function AddObject(Obj:TNewMapObject):TActiveMapObject | |
function AddSpawnPoint(Spawn:TNewSpawnPoint):TActiveSpawnPoint | |
property ObjectsTActiveMapObject Byte | |
property SpawnsTActiveSpawnPoint Byte | |
property RedFlagTActiveFlag | |
property BlueFlagTActiveFlag | |
property YellowFlagTActiveFlag | |
property OnBeforeMapChangeTOnBeforeMapChangeEvent | |
property OnAfterMapChangeTOnAfterMapChangeEvent |