TMap

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Revision as of 23:33, 23 July 2013 by DarkCrusade (talk | contribs)
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Inheritance

Description

Used to access information on player's field of vision, get a flag's pointer or creating new objects or spawnpoints on the map.

Members

Member declarationAccess mode
function RayCast(X1,Y1,X2,Y2:Single; Player,Flag,Bullet,CheckCollider:Boolean; Team:Byte):Boolean
function RayCastVector(A,B:TVector; Player,Flag,Bullet,CheckCollider:Boolean; Team:Byte):Boolean
function AddObject(Obj:TNewMapObject):TActiveMapObject
function AddSpawnPoint(Spawn:TNewSpawnPoint):TActiveSpawnPoint
property ObjectsTActiveMapObject Byte
property SpawnsTActiveSpawnPoint Byte
property RedFlagTActiveFlag
property BlueFlagTActiveFlag
property YellowFlagTActiveFlag
property OnBeforeMapChangeTOnBeforeMapChangeEvent
property OnAfterMapChangeTOnAfterMapChangeEvent