Category:TMap
Revision as of 01:35, 24 July 2013 by DarkCrusade (talk | contribs) (Created page with "==Inheritance== *TMap ==Description== Used to access information on player's field of vision, get a flag's pointer or creating new objects or spawnpoints on the map. =...")
Inheritance
Description
Used to access information on player's field of vision, get a flag's pointer or creating new objects or spawnpoints on the map.
Members
Member declaration Access mode
function RayCast(X1,Y1,X2,Y2:Single; Player,Flag,Bullet,CheckCollider:Boolean; Team:Byte):Boolean
function RayCastVector(A,B:TVector; Player,Flag,Bullet,CheckCollider:Boolean; Team:Byte):Boolean
function AddObject(Obj:TNewMapObject):TActiveMapObject
function AddSpawnPoint(Spawn:TNewSpawnPoint):TActiveSpawnPoint
property Objects[ID: Byte]: TActiveMapObject R
property Spawns[ID: Byte]: TActiveSpawnPoint R
property RedFlag: Byte R
property BlueFlag: Byte R
property YellowFlag: Byte R
property OnBeforeMapChange: TOnBeforeMapChangeEvent RW
property OnAfterMapChange: TOnAfterMapChangeEvent RW
Pages in category "TMap"
The following 15 pages are in this category, out of 15 total.