TMap
Revision as of 22:37, 23 July 2013 by DarkCrusade (talk | contribs)
Inheritance
Description
Used to access information on player's field of vision, get a flag's pointer or creating new objects or spawnpoints on the map.
Members
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Member declaration Access mode
function RayCast(X1,Y1,X2,Y2:Single; Player,Flag,Bullet,CheckCollider:Boolean; Team:Byte):Boolean
function RayCastVector(A,B:TVector; Player,Flag,Bullet,CheckCollider:Boolean; Team:Byte):Boolean
function AddObject(Obj:TNewMapObject):TActiveMapObject
function AddSpawnPoint(Spawn:TNewSpawnPoint):TActiveSpawnPoint
property Objects: Byte property Spawns: Byte property RedFlag: Byte property BlueFlag: Byte property YellowFlag: Byte property OnBeforeMapChange property OnAfterMapChange