Difference between revisions of "TPlayers.BigText"
m (reversed bolding ;D) |
m (→Description) |
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Line 8: | Line 8: | ||
Y: vertical starting position on the screen to display text (1-480) | Y: vertical starting position on the screen to display text (1-480) | ||
==Description== | ==Description== | ||
− | Displays a big text | + | Displays a big text on all players' screens, like the "You Killed <Player>" text or so on.<br> |
Note that the Y axis grows downwards. | Note that the Y axis grows downwards. | ||
Revision as of 07:24, 25 July 2013
procedure BigText(Layer: Byte; Text: string; Delay: Integer; Color: Longint; Scale: Single; X, Y: Integer) Layer: in which layer the text will be shown Text: message to be shown Delay: time in milliseconds for the message to remain on screen Color: text's color Scale: size of the text X: horizontal starting position on the screen to display text (1-640) Y: vertical starting position on the screen to display text (1-480)
Description
Displays a big text on all players' screens, like the "You Killed <Player>" text or so on.
Note that the Y axis grows downwards.
Example
// let all players know that the serevr must be restarted
Players.BigText(2,'Server will now be restarted!',200,$FFFF00,0.20,20,300);