procedure BigText(Layer: Byte; Text: string; Delay: Integer; Color: Longint; Scale: Single; X, Y: Integer) Layer: in which layer the text will be shown Text: message to be shown Delay: time in ticks for the message to remain on screen Color: text's color Scale: size of the text X: horizontal starting position on the screen to display text (1-640) Y: vertical starting position on the screen to display text (1-480)
Displays a big text on all players' screens, like the "You Killed <Player>" text or so on.
Note that the Y axis grows downwards.
// let all players know that the server must be restarted Players.BigText(2,'Server will now be restarted!',200,$FFFF00,0.20,20,300);