Difference between revisions of "TPlayers.BigText"

From Soldat Community Wiki
Jump to: navigation, search
m (bolding)
m (reversed bolding ;D)
Line 1: Line 1:
  '''''procedure '''BigText'''(Layer: Byte; Text: string; Delay: Integer; Color: Longint; Scale: Single; X, Y: Integer)'''''
+
  '''''procedure BigText(Layer: Byte; Text: string; Delay: Integer; Color: Longint; Scale: Single; X, Y: Integer)'''''
 
   Layer: in which layer the text will be shown
 
   Layer: in which layer the text will be shown
 
   Text: message to be shown
 
   Text: message to be shown

Revision as of 07:24, 25 July 2013

procedure BigText(Layer: Byte; Text: string; Delay: Integer; Color: Longint; Scale: Single; X, Y: Integer)
 Layer: in which layer the text will be shown
 Text: message to be shown
 Delay: time in milliseconds for the message to remain on screen
 Color: text's color
 Scale: size of the text
 X: horizontal starting position on the screen to display text (1-640)
 Y: vertical starting position on the screen to display text (1-480)

Description

Displays a big text in a player's screen, like the "You Killed <Player>" text or so on.
Note that the Y axis grows downwards.

Example

// let all players know that the serevr must be restarted
Players.BigText(2,'Server will now be restarted!',200,$FFFF00,0.20,20,300);