Difference between revisions of "TGame"
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| + | ==Inheritance== | ||
| + | *[[TGame]] | ||
| + | |||
| + | ==Description== | ||
| + | Represents a game state and configuration. | ||
| + | |||
| + | user constructable: '''NO'''<br> | ||
| + | user destructable: '''NO''' | ||
| + | |||
==Inheritance== | ==Inheritance== | ||
*[[TGame]] | *[[TGame]] | ||
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<tr><td>procedure [[TGame.LobbyRegister|LobbyRegister]]</td></tr> | <tr><td>procedure [[TGame.LobbyRegister|LobbyRegister]]</td></tr> | ||
<tr><td></br></td></tr> | <tr><td></br></td></tr> | ||
| − | <tr><td>property [[TGame.GameStyle|GameStyle]]: Byte</td><td></td></tr> | + | <tr><td>property [[TGame.GameStyle|GameStyle]]: Byte</td><td>RW</td></tr> |
| − | <tr><td>property [[TGame.MaxPlayers|MaxPlayers]]: Byte</td><td></td></tr> | + | <tr><td>property [[TGame.MaxPlayers|MaxPlayers]]: Byte</td><td>RW</td></tr> |
| − | <tr><td>property [[TGame.NextMap|NextMap]]: string</td><td></td></tr> | + | <tr><td>property [[TGame.NextMap|NextMap]]: string</td><td>R</td></tr> |
| − | <tr><td>property [[TGame.NumBots|NumBots]]: Byte</td><td></td></tr> | + | <tr><td>property [[TGame.NumBots|NumBots]]: Byte</td><td>R</td></tr> |
| − | <tr><td>property [[TGame.NumPlayers|NumPlayers]]: Byte</td><td></td></tr> | + | <tr><td>property [[TGame.NumPlayers|NumPlayers]]: Byte</td><td>R</td></tr> |
| − | <tr><td>property [[TGame.Spectators|Spectators]]: Byte</td><td></td></tr> | + | <tr><td>property [[TGame.Spectators|Spectators]]: Byte</td><td>R</td></tr> |
| − | <tr><td>property [[TGame.ScoreLimit|ScoreLimit]]: Byte</td><td></td></tr> | + | <tr><td>property [[TGame.ScoreLimit|ScoreLimit]]: Byte</td><td>RW</td></tr> |
| − | <tr><td>property [[TGame.ServerIP|ServerIP]]: string</td><td></td></tr> | + | <tr><td>property [[TGame.ServerIP|ServerIP]]: string</td><td>R</td></tr> |
| − | <tr><td>property [[TGame.ServerName|ServerName]]: string</td><td></td></tr> | + | <tr><td>property [[TGame.ServerName|ServerName]]: string</td>R<td></td></tr> |
| − | <tr><td>property [[TGame.ServerPort|ServerPort]]: Word</td><td></td></tr> | + | <tr><td>property [[TGame.ServerPort|ServerPort]]: Word</td><td>R</td></tr> |
| − | <tr><td>property [[TGame.ServerVersion|ServerVersion]]: string</td><td></td></tr> | + | <tr><td>property [[TGame.ServerVersion|ServerVersion]]: string</td><td>R</td></tr> |
| − | <tr><td>property [[TGame.ServerInfo|ServerInfo]]: string</td><td></td></tr> | + | <tr><td>property [[TGame.ServerInfo|ServerInfo]]: string</td><td>R</td></tr> |
| − | <tr><td>property [[TGame.Gravity|Gravity]]: Single</td><td></td></tr> | + | <tr><td>property [[TGame.Gravity|Gravity]]: Single</td><td>RW</td></tr> |
| − | <tr><td>property [[TGame.Paused|Paused]]: Boolean</td><td></td></tr> | + | <tr><td>property [[TGame.Paused|Paused]]: Boolean</td><td>RW</td></tr> |
| − | <tr><td>property [[TGame.RespawnTime|RespawnTime]]: LongInt</td><td></td></tr> | + | <tr><td>property [[TGame.RespawnTime|RespawnTime]]: LongInt</td><td>RW</td></tr> |
| − | <tr><td>property [[TGame.MinRespawnTime|MinRespawnTime]]: LongInt</td><td></td></tr> | + | <tr><td>property [[TGame.MinRespawnTime|MinRespawnTime]]: LongInt</td><td>RW</td></tr> |
| − | <tr><td>property [[TGame.MaxRespawnTime|MaxRespawnTime]]: LongInt</td><td></td></tr> | + | <tr><td>property [[TGame.MaxRespawnTime|MaxRespawnTime]]: LongInt</td><td>RW</td></tr> |
| − | <tr><td>property [[TGame.MaxGrenades|MaxGrenades]]: Byte</td><td></td></tr> | + | <tr><td>property [[TGame.MaxGrenades|MaxGrenades]]: Byte</td><td>RW</td></tr> |
| − | <tr><td>property [[TGame.Bonus|Bonus]]: Byte</td><td></td></tr> | + | <tr><td>property [[TGame.Bonus|Bonus]]: Byte</td><td></td>RW</tr> |
| − | <tr><td>property [[TGame.TimeLimit|TimeLimit]]: LongInt</td><td></td></tr> | + | <tr><td>property [[TGame.TimeLimit|TimeLimit]]: LongInt</td><td>RW</td></tr> |
| − | <tr><td>property [[TGame.TimeLeft|TimeLeft]]: LongInt</td><td></td></tr> | + | <tr><td>property [[TGame.TimeLeft|TimeLeft]]: LongInt</td><td>R</td></tr> |
| − | <tr><td>property [[TGame.FriendlyFire|FriendlyFire]]: Boolean</td><td></td></tr> | + | <tr><td>property [[TGame.FriendlyFire|FriendlyFire]]: Boolean</td><td>RW</td></tr> |
| − | <tr><td>property [[TGame.Password|Password]]: string</td><td></td></tr> | + | <tr><td>property [[TGame.Password|Password]]: string</td><td>R</td></tr> |
| − | <tr><td>property [[TGame.VotePercent|VotePercent]]: Single</td><td></td></tr> | + | <tr><td>property [[TGame.VotePercent|VotePercent]]: Single</td><td>RW</td></tr> |
| − | <tr><td>property [[TGame.Realistic|Realistic]]: Boolean</td><td></td></tr> | + | <tr><td>property [[TGame.Realistic|Realistic]]: Boolean</td><td>RW</td></tr> |
| − | <tr><td>property [[TGame.Survival|Survival]]: Boolean</td><td></td></tr> | + | <tr><td>property [[TGame.Survival|Survival]]: Boolean</td><td>RW</td></tr> |
| − | <tr><td>property [[TGame.Advance|Advance]]: Boolean</td><td></td></tr> | + | <tr><td>property [[TGame.Advance|Advance]]: Boolean</td><td>RW</td></tr> |
| − | <tr><td>property [[TGame.Balance|Balance]]: Boolean</td><td></td></tr> | + | <tr><td>property [[TGame.Balance|Balance]]: Boolean</td><td>RW</td></tr> |
| − | <tr><td>property [[TGame.TickThreshold|TickThreshold]]: LongInt</td><td></td></tr> | + | <tr><td>property [[TGame.TickThreshold|TickThreshold]]: LongInt</td><td>RW</td></tr> |
| − | <tr><td>property [[TGame.Teams|Teams]][ID: Byte]: [[ | + | <tr><td>property [[TGame.Teams|Teams]][ID: Byte]: [[TTeam]]</td><td>R</td></tr> |
| − | <tr><td>property [[TGame.OnClockTick|OnClockTick]]: [[ | + | <tr><td>property [[TGame.OnClockTick|OnClockTick]]: [[TOnClockTick]]</td><td>RW</td></tr> |
| − | <tr><td>property [[TGame.OnJoin|OnJoin]]: [[ | + | <tr><td>property [[TGame.OnJoin|OnJoin]]: [[TOnJoin]] </td><td>RW</td></tr> |
| − | <tr><td>property [[TGame.OnLeave|OnLeave]]: [[ | + | <tr><td>property [[TGame.OnLeave|OnLeave]]: [[TOnLeave]]</td><td>RW</td></tr> |
| − | <tr><td>property [[TGame.OnRequest|OnRequest]]: [[ | + | <tr><td>property [[TGame.OnRequest|OnRequest]]: [[TOnRequest]]</td><td>RW</td></tr> |
</table> | </table> | ||
</code> | </code> | ||
[[Category:Classes]] | [[Category:Classes]] | ||
Revision as of 11:04, 23 July 2013
Contents
Inheritance
Description
Represents a game state and configuration.
user constructable: NO
user destructable: NO
Inheritance
Description
Represents a game state and configuration.
user constructable: NO
user destructable: NO
Inheritance
Description
Represents a game state and configuration.
user constructable: NO
user destructable: NO
Members
| Member declaration | Access mode |
|---|---|
| procedure Shutdown | |
| procedure StartVoteKick(ID: Byte; Reason: string) | |
| procedure StartVoteMap(Name: string) | |
| procedure Restart | |
| function LoadWeap(WeaponMod: string): Boolean | |
| function LoadCon(ConfigFile: string): Boolean | |
| function LoadList(MapsList: string): Boolean | |
| procedure LobbyRegister | |
| </br> | |
| property GameStyle: Byte | RW |
| property MaxPlayers: Byte | RW |
| property NextMap: string | R |
| property NumBots: Byte | R |
| property NumPlayers: Byte | R |
| property Spectators: Byte | R |
| property ScoreLimit: Byte | RW |
| property ServerIP: string | R |
| property ServerName: string | R|
| property ServerPort: Word | R |
| property ServerVersion: string | R |
| property ServerInfo: string | R |
| property Gravity: Single | RW |
| property Paused: Boolean | RW |
| property RespawnTime: LongInt | RW |
| property MinRespawnTime: LongInt | RW |
| property MaxRespawnTime: LongInt | RW |
| property MaxGrenades: Byte | RW |
| property Bonus: Byte | RW |
| property TimeLimit: LongInt | RW |
| property TimeLeft: LongInt | R |
| property FriendlyFire: Boolean | RW |
| property Password: string | R |
| property VotePercent: Single | RW |
| property Realistic: Boolean | RW |
| property Survival: Boolean | RW |
| property Advance: Boolean | RW |
| property Balance: Boolean | RW |
| property TickThreshold: LongInt | RW |
| property Teams[ID: Byte]: TTeam | R |
| property OnClockTick: TOnClockTick | RW |
| property OnJoin: TOnJoin | RW |
| property OnLeave: TOnLeave | RW |
| property OnRequest: TOnRequest | RW |