TGame.RespawnTime
property RespawnTime: LongInt Access mode: RW
Description
Number used in Deathmatch, Pointmatch and Rambomatch to define how long a player must wait until he respawns.
It's a number of ticks (1 second = 60 ticks)
property RespawnTime: LongInt Access mode: RW
Number used in Deathmatch, Pointmatch and Rambomatch to define how long a player must wait until he respawns.
It's a number of ticks (1 second = 60 ticks)