Difference between revisions of "TGame"

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(Created page with "==Inheritance== *TGame ==Description== Represents a game state. user constructable: '''NO'''<br> user destructable: '''NO''' ==Members== <code> <table> <tr><th>Memb...")
 
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==Description==
 
==Description==
Represents a game state.
+
Represents a game state and configuration.
  
 
user constructable: '''NO'''<br>
 
user constructable: '''NO'''<br>
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   <tr><td>procedure [[TGame.Restart|Restart]]</td></tr>
 
   <tr><td>procedure [[TGame.Restart|Restart]]</td></tr>
 
   <tr><td>function [[TGame.LoadWeap|LoadWeap]](WeaponMod: string): Boolean</td></tr>
 
   <tr><td>function [[TGame.LoadWeap|LoadWeap]](WeaponMod: string): Boolean</td></tr>
 +
  <tr><td>function LoadCon(ConfigFile: string): Boolean</td></tr>
 +
  <tr><td>function LoadList(MapsList: string): Boolean</td></tr>
 +
  <tr><td>procedure LobbyRegister</td></tr>
 
   <tr><td></td></tr>
 
   <tr><td></td></tr>
 +
  <tr><td>property [[TGame.GameStyle|GameStyle]]: Byte</td><td></td></tr>
 +
  <tr><td>property [[TGame.MaxPlayers|MaxPlayers]]: Byte</td><td></td></tr>
 +
  <tr><td>property [[TGame.NextMap|NextMap]]: string</td><td></td></tr>
 +
  <tr><td>property [[TGame.NumBots|NumBots]]: Byte</td><td></td></tr>
 +
  <tr><td>property [[TGame.NumPlayers|NumPlayers]]: Byte</td><td></td></tr>
 +
  <tr><td>property [[TGame.Spectators|Spectators]]: Byte</td><td></td></tr>
 +
  <tr><td>property [[TGame.ScoreLimit|ScoreLimit]]: Byte</td><td></td></tr>
 +
  <tr><td>property [[TGame.ServerIP|ServerIP]]: string</td><td></td></tr>
 +
  <tr><td>property [[TGame.ServerName|ServerName]]: string</td><td></td></tr>
 +
  <tr><td>property [[TGame.ServerPort|ServerPort]]: Word</td><td></td></tr>
 +
  <tr><td>property [[TGame.ServerVersion|ServerVersion]]: string</td><td></td></tr>
 +
  <tr><td>property [[TGame.ServerInfo|ServerInfo]]: string</td><td></td></tr>
 +
  <tr><td>property [[TGame.Gravity|Gravity]]: Single</td><td></td></tr>
 +
  <tr><td>property [[TGame.Paused|Paused]]: Boolean</td><td></td></tr>
 +
  <tr><td>property [[TGame.RespawnTime|RespawnTime]]: LongInt</td><td></td></tr>
 +
  <tr><td>property [[TGame.MinRespawnTime|MinRespawnTime]]: LongInt</td><td></td></tr>
 +
  <tr><td>property [[TGame.MaxRespawnTime|MaxRespawnTime]]: LongInt</td><td></td></tr>
 +
  <tr><td>property [[TGame.MaxGrenades|MaxGrenades]]: Byte</td><td></td></tr>
 +
  <tr><td>property [[TGame.Bonus|Bonus]]: Byte</td><td></td></tr>
 +
  <tr><td>property [[TGame.TimeLimit|TimeLimit]]: LongInt</td><td></td></tr>
 +
  <tr><td>property [[TGame.TimeLeft|TimeLeft]]: LongInt</td><td></td></tr>
 +
  <tr><td>property [[TGame.FriendlyFire|FriendlyFire]]: Boolean</td><td></td></tr>
 +
  <tr><td>property [[TGame.Password|Password]]: string</td><td></td></tr>
 +
  <tr><td>property [[TGame.VotePercent|VotePercent]]: Single</td><td></td></tr>
 +
  <tr><td>property [[TGame.Realistic|Realistic]]: Boolean</td><td></td></tr>
 +
  <tr><td>property [[TGame.Survival|Survival]]: Boolean</td><td></td></tr>
 +
  <tr><td>property [[TGame.Advance|Advance]]: Boolean</td><td></td></tr>
 +
  <tr><td>property [[TGame.Balance|Balance]]: Boolean</td><td></td></tr>
 +
  <tr><td>property [[TGame.TickThreshold|TickThreshold]]: LongInt</td><td></td></tr>
 +
  <tr><td>property [[TGame.Teams|Teams]][ID: Byte]: [[TTeam|TTeam]]</td><td></td></tr>
 +
  <tr><td>property [[TGame.OnClockTick|OnClockTick]]: [[TOnClockTick|TOnClockTick]]</td><td></td></tr>
 +
  <tr><td>property [[TGame.OnJoin|OnJoin]]:[[TOnJoin|TOnJoin]] </td><td></td></tr>
 +
  <tr><td>property [[TGame.OnLeave|OnLeave]]: [[TOnLeave|TOnLeave]]</td><td></td></tr>
 +
  <tr><td>property [[TGame.OnRequest|OnRequest]]: [[TOnRequest|TOnRequest]]</td><td></td></tr>
 
   </table>
 
   </table>
 
</code>
 
</code>
 
[[Category:Classes]]
 
[[Category:Classes]]

Revision as of 11:59, 23 July 2013

Inheritance

Description

Represents a game state and configuration.

user constructable: NO
user destructable: NO

Members

Member declarationAccess mode
procedure Shutdown
procedure StartVoteKick(ID: Byte; Reason: string)
procedure StartVoteMap(Name: string)
procedure Restart
function LoadWeap(WeaponMod: string): Boolean
function LoadCon(ConfigFile: string): Boolean
function LoadList(MapsList: string): Boolean
procedure LobbyRegister
property GameStyle: Byte
property MaxPlayers: Byte
property NextMap: string
property NumBots: Byte
property NumPlayers: Byte
property Spectators: Byte
property ScoreLimit: Byte
property ServerIP: string
property ServerName: string
property ServerPort: Word
property ServerVersion: string
property ServerInfo: string
property Gravity: Single
property Paused: Boolean
property RespawnTime: LongInt
property MinRespawnTime: LongInt
property MaxRespawnTime: LongInt
property MaxGrenades: Byte
property Bonus: Byte
property TimeLimit: LongInt
property TimeLeft: LongInt
property FriendlyFire: Boolean
property Password: string
property VotePercent: Single
property Realistic: Boolean
property Survival: Boolean
property Advance: Boolean
property Balance: Boolean
property TickThreshold: LongInt
property Teams[ID: Byte]: TTeam
property OnClockTick: TOnClockTick
property OnJoin:TOnJoin
property OnLeave: TOnLeave
property OnRequest: TOnRequest