Difference between revisions of "TGame"
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m (→Description) |
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Represents a game state and configuration. | Represents a game state and configuration. | ||
| − | user constructable: '''NO''' | + | '''This class is assigned to global variable "Game"''' |
| − | user destructable: '''NO''' | + | |
| + | user constructable: '''NO''' | ||
| + | user destructable: '''NO''' | ||
==Members== | ==Members== | ||
Revision as of 13:31, 26 July 2013
Inheritance
Description
Represents a game state and configuration.
This class is assigned to global variable "Game"
user constructable: NO user destructable: NO
Members
| Member declaration | Access mode |
|---|---|
| procedure Shutdown | |
| procedure StartVoteKick(ID: Byte; Reason: string) | |
| procedure StartVoteMap(Name: string) | |
| procedure Restart | |
| function LoadWeap(WeaponMod: string): Boolean | |
| function LoadCon(ConfigFile: string): Boolean | |
| function LoadList(MapsList: string): Boolean | |
| procedure LobbyRegister | |
| property GameStyle: Byte | RW |
| property MaxPlayers: Byte | RW |
| property NextMap: string | R |
| property NumBots: Byte | R |
| property NumPlayers: Byte | R |
| property Spectators: Byte | R |
| property ScoreLimit: Byte | RW |
| property ServerIP: string | R |
| property ServerName: string | R |
| property ServerPort: Word | R |
| property ServerVersion: string | R |
| property ServerInfo: string | R |
| property Gravity: Single | RW |
| property Paused: Boolean | RW |
| property RespawnTime: LongInt | RW |
| property MinRespawnTime: LongInt | RW |
| property MaxRespawnTime: LongInt | RW |
| property MaxGrenades: Byte | RW |
| property Bonus: Byte | RW |
| property TimeLimit: LongInt | RW |
| property TimeLeft: LongInt | R |
| property FriendlyFire: Boolean | RW |
| property Password: string | RW |
| property VotePercent: Single | RW |
| property Realistic: Boolean | RW |
| property Survival: Boolean | RW |
| property Advance: Boolean | RW |
| property Balance: Boolean | RW |
| property TickThreshold: LongInt | RW |
| property Teams[ID: Byte]: TTeam | R |
| property OnClockTick: TOnClockTickEvent | RW |
| property OnJoin: TOnJoinGameEvent | RW |
| property OnLeave: TOnLeaveGameEvent | RW |
| property OnRequest: TOnRequestEvent | RW |