Difference between revisions of "TMap"
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<tr><td>function [[TMap.AddObject|AddObject]](Obj:TNewMapObject):TActiveMapObject</td></tr> | <tr><td>function [[TMap.AddObject|AddObject]](Obj:TNewMapObject):TActiveMapObject</td></tr> | ||
<tr><td>function [[TMap.AddSpawnPoint|AddSpawnPoint]](Spawn:TNewSpawnPoint):TActiveSpawnPoint</td></tr> | <tr><td>function [[TMap.AddSpawnPoint|AddSpawnPoint]](Spawn:TNewSpawnPoint):TActiveSpawnPoint</td></tr> | ||
− | <tr><td>property [[TMap.Objects|Objects]] | + | <tr><td><br /></td></tr> |
− | <tr><td>property [[TMap.Spawns|Spawns]] | + | <tr><td>property [[TMap.Objects|Objects]]: Byte</td></tr>R</td></tr> |
− | <tr><td>property [[TMap.RedFlag|RedFlag]] | + | <tr><td>property [[TMap.Spawns|Spawns]]: Byte</td></tr>R</td></tr> |
− | <tr><td>property [[TMap.BlueFlag|BlueFlag]] | + | <tr><td>property [[TMap.RedFlag|RedFlag]]: Byte</td></tr>R</td></tr> |
− | <tr><td>property [[TMap.YellowFlag|YellowFlag]] | + | <tr><td>property [[TMap.BlueFlag|BlueFlag]]: Byte</td></tr>R</td></tr> |
− | <tr><td>property [[TMap.OnBeforeMapChange|OnBeforeMapChange]] | + | <tr><td>property [[TMap.YellowFlag|YellowFlag]]: Byte</td></tr>R</td></tr> |
− | <tr><td>property [[TMap.OnAfterMapChange|OnAfterMapChange]] | + | <tr><td>property [[TMap.OnBeforeMapChange|OnBeforeMapChange]]</td></tr>RW</td></tr> |
+ | <tr><td>property [[TMap.OnAfterMapChange|OnAfterMapChange]]</td></tr>RW</td></tr> | ||
[[Category: Classes]] | [[Category: Classes]] |
Revision as of 23:37, 23 July 2013
Inheritance
Description
Used to access information on player's field of vision, get a flag's pointer or creating new objects or spawnpoints on the map.
Members
Member declaration | Access mode |
---|---|
function RayCast(X1,Y1,X2,Y2:Single; Player,Flag,Bullet,CheckCollider:Boolean; Team:Byte):Boolean | |
function RayCastVector(A,B:TVector; Player,Flag,Bullet,CheckCollider:Boolean; Team:Byte):Boolean | |
function AddObject(Obj:TNewMapObject):TActiveMapObject | |
function AddSpawnPoint(Spawn:TNewSpawnPoint):TActiveSpawnPoint | |
property Objects: Byte | |
property Spawns: Byte | |
property RedFlag: Byte | |
property BlueFlag: Byte | |
property YellowFlag: Byte | |
property OnBeforeMapChange | |
property OnAfterMapChange |