Difference between revisions of "TMap"
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| − | [[TMap | + | ==Inheritance== |
| + | *[[TMap]] | ||
| − | + | ==Description== | |
| − | + | Used to access information on player's field of vision, get a flag's pointer or creating new objects or spawnpoints on the map. | |
| − | + | ==Members== | |
| − | [[TMap.Objects]] | + | <code> |
| + | <table> | ||
| + | <tr><th>Member declaration</th><th>Access mode</th></tr> | ||
| + | <tr><td>function [[TMap.RayCast|RayCast]](X1,Y1,X2,Y2:Single; Player,Flag,Bullet,CheckCollider:Boolean; Team:Byte):Boolean</td></tr> | ||
| + | <tr><td>function [[TMap.RayCastVector|RayCastVector]](A,B:TVector; Player,Flag,Bullet,CheckCollider:Boolean; Team:Byte):Boolean</td></tr> | ||
| + | <tr><td>function [[TMap.AddObject|AddObject]](Obj:TNewMapObject):TActiveMapObject</td></tr> | ||
| + | <tr><td>function [[TMap.AddSpawnPoint|AddSpawnPoint]](Spawn:TNewSpawnPoint):TActiveSpawnPoint</td></tr> | ||
| + | <tr><td>function [[TMap.Objects|Objects]]TActiveMapObject Byte</td></tr> | ||
| + | <tr><td>function [[TMap.Spawns|Spawns]]TActiveSpawnPoint Byte</td></tr> | ||
| + | <tr><td>function [[TMap.RedFlag|RedFlag]]TActiveFlag</td></tr> | ||
| + | <tr><td>function [[TMap.BlueFlag|BlueFlag]]TActiveFlag</td></tr> | ||
| + | <tr><td>function [[TMap.YellowFlag|YellowFlag]]TActiveFlag</td></tr> | ||
| + | <tr><td>function [[TMap.OnBeforeMapChange|OnBeforeMapChange]]TOnBeforeMapChangeEvent</td></tr> | ||
| + | <tr><td>function [[TMap.OnAfterMapChange|OnAfterMapChange]]TOnAfterMapChangeEvent</td></tr> | ||
| − | [[ | + | [[Category: Classes]] |
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Revision as of 22:32, 23 July 2013
Inheritance
Description
Used to access information on player's field of vision, get a flag's pointer or creating new objects or spawnpoints on the map.
Members
| Member declaration | Access mode |
|---|---|
| function RayCast(X1,Y1,X2,Y2:Single; Player,Flag,Bullet,CheckCollider:Boolean; Team:Byte):Boolean | |
| function RayCastVector(A,B:TVector; Player,Flag,Bullet,CheckCollider:Boolean; Team:Byte):Boolean | |
| function AddObject(Obj:TNewMapObject):TActiveMapObject | |
| function AddSpawnPoint(Spawn:TNewSpawnPoint):TActiveSpawnPoint | |
| function ObjectsTActiveMapObject Byte | |
| function SpawnsTActiveSpawnPoint Byte | |
| function RedFlagTActiveFlag | |
| function BlueFlagTActiveFlag | |
| function YellowFlagTActiveFlag | |
| function OnBeforeMapChangeTOnBeforeMapChangeEvent | |
| function OnAfterMapChangeTOnAfterMapChangeEvent |