Difference between revisions of "TGame"

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   <tr><td>property [[TGame.TimeLeft|TimeLeft]]: LongInt</td><td>R</td></tr>
 
   <tr><td>property [[TGame.TimeLeft|TimeLeft]]: LongInt</td><td>R</td></tr>
 
   <tr><td>property [[TGame.FriendlyFire|FriendlyFire]]: Boolean</td><td>RW</td></tr>
 
   <tr><td>property [[TGame.FriendlyFire|FriendlyFire]]: Boolean</td><td>RW</td></tr>
   <tr><td>property [[TGame.Password|Password]]: string</td><td>R</td></tr>
+
   <tr><td>property [[TGame.Password|Password]]: string</td><td>RW</td></tr>
 
   <tr><td>property [[TGame.VotePercent|VotePercent]]: Single</td><td>RW</td></tr>
 
   <tr><td>property [[TGame.VotePercent|VotePercent]]: Single</td><td>RW</td></tr>
 
   <tr><td>property [[TGame.Realistic|Realistic]]: Boolean</td><td>RW</td></tr>
 
   <tr><td>property [[TGame.Realistic|Realistic]]: Boolean</td><td>RW</td></tr>

Revision as of 14:51, 23 July 2013

Inheritance

Description

Represents a game state and configuration.

user constructable: NO
user destructable: NO

Members

Member declarationAccess mode
procedure Shutdown
procedure StartVoteKick(ID: Byte; Reason: string)
procedure StartVoteMap(Name: string)
procedure Restart
function LoadWeap(WeaponMod: string): Boolean
function LoadCon(ConfigFile: string): Boolean
function LoadList(MapsList: string): Boolean
procedure LobbyRegister

property GameStyle: ByteRW
property MaxPlayers: ByteRW
property NextMap: stringR
property NumBots: ByteR
property NumPlayers: ByteR
property Spectators: ByteR
property ScoreLimit: ByteRW
property ServerIP: stringR
property ServerName: stringR
property ServerPort: WordR
property ServerVersion: stringR
property ServerInfo: stringR
property Gravity: SingleRW
property Paused: BooleanRW
property RespawnTime: LongIntRW
property MinRespawnTime: LongIntRW
property MaxRespawnTime: LongIntRW
property MaxGrenades: ByteRW
property Bonus: ByteRW
property TimeLimit: LongIntRW
property TimeLeft: LongIntR
property FriendlyFire: BooleanRW
property Password: stringRW
property VotePercent: SingleRW
property Realistic: BooleanRW
property Survival: BooleanRW
property Advance: BooleanRW
property Balance: BooleanRW
property TickThreshold: LongIntRW
property Teams[ID: Byte]: TTeamR
property OnClockTick: TOnClockTickRW
property OnJoin: TOnJoin RW
property OnLeave: TOnLeaveRW
property OnRequest: TOnRequestRW