Difference between revisions of "TGame"
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<tr><td>property [[TGame.ScoreLimit|ScoreLimit]]: Byte</td><td>RW</td></tr> | <tr><td>property [[TGame.ScoreLimit|ScoreLimit]]: Byte</td><td>RW</td></tr> | ||
<tr><td>property [[TGame.ServerIP|ServerIP]]: string</td><td>R</td></tr> | <tr><td>property [[TGame.ServerIP|ServerIP]]: string</td><td>R</td></tr> | ||
− | <tr><td>property [[TGame.ServerName|ServerName]]: string</td> | + | <tr><td>property [[TGame.ServerName|ServerName]]: string</td><td>R</td></tr> |
<tr><td>property [[TGame.ServerPort|ServerPort]]: Word</td><td>R</td></tr> | <tr><td>property [[TGame.ServerPort|ServerPort]]: Word</td><td>R</td></tr> | ||
<tr><td>property [[TGame.ServerVersion|ServerVersion]]: string</td><td>R</td></tr> | <tr><td>property [[TGame.ServerVersion|ServerVersion]]: string</td><td>R</td></tr> | ||
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<tr><td>property [[TGame.MaxRespawnTime|MaxRespawnTime]]: LongInt</td><td>RW</td></tr> | <tr><td>property [[TGame.MaxRespawnTime|MaxRespawnTime]]: LongInt</td><td>RW</td></tr> | ||
<tr><td>property [[TGame.MaxGrenades|MaxGrenades]]: Byte</td><td>RW</td></tr> | <tr><td>property [[TGame.MaxGrenades|MaxGrenades]]: Byte</td><td>RW</td></tr> | ||
− | <tr><td>property [[TGame.Bonus|Bonus]]: Byte</td><td></td> | + | <tr><td>property [[TGame.Bonus|Bonus]]: Byte</td><td>RW</td></tr> |
<tr><td>property [[TGame.TimeLimit|TimeLimit]]: LongInt</td><td>RW</td></tr> | <tr><td>property [[TGame.TimeLimit|TimeLimit]]: LongInt</td><td>RW</td></tr> | ||
<tr><td>property [[TGame.TimeLeft|TimeLeft]]: LongInt</td><td>R</td></tr> | <tr><td>property [[TGame.TimeLeft|TimeLeft]]: LongInt</td><td>R</td></tr> |
Revision as of 12:07, 23 July 2013
Inheritance
Description
Represents a game state and configuration.
user constructable: NO
user destructable: NO
Members
Member declaration | Access mode |
---|---|
procedure Shutdown | |
procedure StartVoteKick(ID: Byte; Reason: string) | |
procedure StartVoteMap(Name: string) | |
procedure Restart | |
function LoadWeap(WeaponMod: string): Boolean | |
function LoadCon(ConfigFile: string): Boolean | |
function LoadList(MapsList: string): Boolean | |
procedure LobbyRegister | |
property GameStyle: Byte | RW |
property MaxPlayers: Byte | RW |
property NextMap: string | R |
property NumBots: Byte | R |
property NumPlayers: Byte | R |
property Spectators: Byte | R |
property ScoreLimit: Byte | RW |
property ServerIP: string | R |
property ServerName: string | R |
property ServerPort: Word | R |
property ServerVersion: string | R |
property ServerInfo: string | R |
property Gravity: Single | RW |
property Paused: Boolean | RW |
property RespawnTime: LongInt | RW |
property MinRespawnTime: LongInt | RW |
property MaxRespawnTime: LongInt | RW |
property MaxGrenades: Byte | RW |
property Bonus: Byte | RW |
property TimeLimit: LongInt | RW |
property TimeLeft: LongInt | R |
property FriendlyFire: Boolean | RW |
property Password: string | R |
property VotePercent: Single | RW |
property Realistic: Boolean | RW |
property Survival: Boolean | RW |
property Advance: Boolean | RW |
property Balance: Boolean | RW |
property TickThreshold: LongInt | RW |
property Teams[ID: Byte]: TTeam | R |
property OnClockTick: TOnClockTick | RW |
property OnJoin: TOnJoin | RW |
property OnLeave: TOnLeave | RW |
property OnRequest: TOnRequest | RW |