Difference between revisions of "TGame"

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Line 29: Line 29:
 
   <tr><td>property [[TGame.ScoreLimit|ScoreLimit]]: Byte</td><td>RW</td></tr>
 
   <tr><td>property [[TGame.ScoreLimit|ScoreLimit]]: Byte</td><td>RW</td></tr>
 
   <tr><td>property [[TGame.ServerIP|ServerIP]]: string</td><td>R</td></tr>
 
   <tr><td>property [[TGame.ServerIP|ServerIP]]: string</td><td>R</td></tr>
   <tr><td>property [[TGame.ServerName|ServerName]]: string</td>R<td></td></tr>
+
   <tr><td>property [[TGame.ServerName|ServerName]]: string</td><td>R</td></tr>
 
   <tr><td>property [[TGame.ServerPort|ServerPort]]: Word</td><td>R</td></tr>
 
   <tr><td>property [[TGame.ServerPort|ServerPort]]: Word</td><td>R</td></tr>
 
   <tr><td>property [[TGame.ServerVersion|ServerVersion]]: string</td><td>R</td></tr>
 
   <tr><td>property [[TGame.ServerVersion|ServerVersion]]: string</td><td>R</td></tr>
Line 39: Line 39:
 
   <tr><td>property [[TGame.MaxRespawnTime|MaxRespawnTime]]: LongInt</td><td>RW</td></tr>
 
   <tr><td>property [[TGame.MaxRespawnTime|MaxRespawnTime]]: LongInt</td><td>RW</td></tr>
 
   <tr><td>property [[TGame.MaxGrenades|MaxGrenades]]: Byte</td><td>RW</td></tr>
 
   <tr><td>property [[TGame.MaxGrenades|MaxGrenades]]: Byte</td><td>RW</td></tr>
   <tr><td>property [[TGame.Bonus|Bonus]]: Byte</td><td></td>RW</tr>
+
   <tr><td>property [[TGame.Bonus|Bonus]]: Byte</td><td>RW</td></tr>
 
   <tr><td>property [[TGame.TimeLimit|TimeLimit]]: LongInt</td><td>RW</td></tr>
 
   <tr><td>property [[TGame.TimeLimit|TimeLimit]]: LongInt</td><td>RW</td></tr>
 
   <tr><td>property [[TGame.TimeLeft|TimeLeft]]: LongInt</td><td>R</td></tr>
 
   <tr><td>property [[TGame.TimeLeft|TimeLeft]]: LongInt</td><td>R</td></tr>

Revision as of 12:07, 23 July 2013

Inheritance

Description

Represents a game state and configuration.

user constructable: NO
user destructable: NO

Members

Member declarationAccess mode
procedure Shutdown
procedure StartVoteKick(ID: Byte; Reason: string)
procedure StartVoteMap(Name: string)
procedure Restart
function LoadWeap(WeaponMod: string): Boolean
function LoadCon(ConfigFile: string): Boolean
function LoadList(MapsList: string): Boolean
procedure LobbyRegister

property GameStyle: ByteRW
property MaxPlayers: ByteRW
property NextMap: stringR
property NumBots: ByteR
property NumPlayers: ByteR
property Spectators: ByteR
property ScoreLimit: ByteRW
property ServerIP: stringR
property ServerName: stringR
property ServerPort: WordR
property ServerVersion: stringR
property ServerInfo: stringR
property Gravity: SingleRW
property Paused: BooleanRW
property RespawnTime: LongIntRW
property MinRespawnTime: LongIntRW
property MaxRespawnTime: LongIntRW
property MaxGrenades: ByteRW
property Bonus: ByteRW
property TimeLimit: LongIntRW
property TimeLeft: LongIntR
property FriendlyFire: BooleanRW
property Password: stringR
property VotePercent: SingleRW
property Realistic: BooleanRW
property Survival: BooleanRW
property Advance: BooleanRW
property Balance: BooleanRW
property TickThreshold: LongIntRW
property Teams[ID: Byte]: TTeamR
property OnClockTick: TOnClockTickRW
property OnJoin: TOnJoin RW
property OnLeave: TOnLeaveRW
property OnRequest: TOnRequestRW