Difference between revisions of "TGame"
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+ | ==Inheritance== | ||
+ | *[[TGame]] | ||
+ | |||
+ | ==Description== | ||
+ | Represents a game state and configuration. | ||
+ | |||
+ | user constructable: '''NO'''<br> | ||
+ | user destructable: '''NO''' | ||
+ | |||
==Inheritance== | ==Inheritance== | ||
*[[TGame]] | *[[TGame]] | ||
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<tr><td>function [[TGame.LoadList|LoadList]](MapsList: string): Boolean</td></tr> | <tr><td>function [[TGame.LoadList|LoadList]](MapsList: string): Boolean</td></tr> | ||
<tr><td>procedure [[TGame.LobbyRegister|LobbyRegister]]</td></tr> | <tr><td>procedure [[TGame.LobbyRegister|LobbyRegister]]</td></tr> | ||
− | <tr><td> </td></tr> | + | <tr><td></br></td></tr> |
<tr><td>property [[TGame.GameStyle|GameStyle]]: Byte</td><td></td></tr> | <tr><td>property [[TGame.GameStyle|GameStyle]]: Byte</td><td></td></tr> | ||
<tr><td>property [[TGame.MaxPlayers|MaxPlayers]]: Byte</td><td></td></tr> | <tr><td>property [[TGame.MaxPlayers|MaxPlayers]]: Byte</td><td></td></tr> |
Revision as of 11:01, 23 July 2013
Inheritance
Description
Represents a game state and configuration.
user constructable: NO
user destructable: NO
Inheritance
Description
Represents a game state and configuration.
user constructable: NO
user destructable: NO
Members
Member declaration Access mode
procedure Shutdown
procedure StartVoteKick(ID: Byte; Reason: string)
procedure StartVoteMap(Name: string)
procedure Restart
function LoadWeap(WeaponMod: string): Boolean
function LoadCon(ConfigFile: string): Boolean
function LoadList(MapsList: string): Boolean
procedure LobbyRegister
</br>
property GameStyle: Byte
property MaxPlayers: Byte
property NextMap: string
property NumBots: Byte
property NumPlayers: Byte
property Spectators: Byte
property ScoreLimit: Byte
property ServerIP: string
property ServerName: string
property ServerPort: Word
property ServerVersion: string
property ServerInfo: string
property Gravity: Single
property Paused: Boolean
property RespawnTime: LongInt
property MinRespawnTime: LongInt
property MaxRespawnTime: LongInt
property MaxGrenades: Byte
property Bonus: Byte
property TimeLimit: LongInt
property TimeLeft: LongInt
property FriendlyFire: Boolean
property Password: string
property VotePercent: Single
property Realistic: Boolean
property Survival: Boolean
property Advance: Boolean
property Balance: Boolean
property TickThreshold: LongInt
property Teams[ID: Byte]: TTeam
property OnClockTick: TOnClockTick
property OnJoin: TOnJoin
property OnLeave: TOnLeave
property OnRequest: TOnRequest