Difference between revisions of "Soldat PolyWorks Versions Change Log"
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Latest revision as of 17:19, 21 April 2018
Here's the full list of version changes in Soldat PolyWorks
Contents
- 1 Changes in v1.5.0.13
- 2 Changes in v1.5.0.12
- 3 Changes in v1.5.0.11
- 4 Changes in v1.5.0.10
- 5 Changes in v1.5.0.9
- 6 Changes in v1.5.0.8
- 7 Changes in v1.5.0.7
- 8 Changes in v1.5.0.6
- 9 Changes in v1.5.0.5
- 10 Changes in v1.5.0.4
- 11 Changes in v1.5.0.3
- 12 Changes in v1.5.0.2
- 13 Changes in v1.5.0.1
- 14 Changes in v1.4.0.17
- 15 Changes in v1.4.0.16
- 16 Changes in v1.4.0.10
- 17 Changes in v1.4.0.9
- 18 Changes in v1.4.0.8
- 19 Changes in v1.4.0.6
- 20 Changes in v1.4.0.5
- 21 Changes in v1.4.0.4
- 22 Changes in v1.4.0.2
- 23 Changes in v1.4.0.1
- 24 Changes in v1.4
- 25 Changes in v1.3
- 26 Changes in v1.2
- 27 Changes in v1.0
Changes in v1.5.0.13
- added flag collides, background, and background transition polygon types
Changes in v1.5.0.12
- added flagger collides and non-flagger collides polygon types
- changed extension for saving from uppercase to lowercase
Changes in v1.5.0.11
- fixed bouncy polygons not being compiled correctly
- fixed saving of waypoints to prefabs not working
Changes in v1.5.0.10
- fixed maps being buggy in soldat 1.5.0
Changes in v1.5.0.9
- fixed styling of bounciness label
- fixed buggy polygon points
- fixed fixed texture
Changes in v1.5.0.8
- added polygon bounciness option for the bouncy polygon type
- added counter for the amount of *different* sceneries in the map
- fixed movement of spawns/objects while zoomed
- fixed texture window now closes properly
- fixed user defined x/y modifying the behavior of fixed texture
- fixed saving of user defined x/y
Changes in v1.5.0.7
- added mouse position label in status bar
- fixed a small copy/paste bug
- added right click menu on selection tools
- changed keyboard shortcuts deselect (escape) and duplicate (ctrl+d)
- fixed the cutting of file names in recent files menu
- selecting a single collider now gets its radius
Changes in v1.5.0.6
- copy and paste (ctrl+c and ctrl+v, duplicate is now ctrl+shift+v)
- invert selection (ctrl+i)
- new polygon types for Soldat 1.5.1
- manual type in transform works on everything
- collider radius can be changed after it's placed
- fixed a crash when loading corrupt scenery
- fixed selection bug with hidden scenery layers
- fixed keyboard shortcut for save as (ctrl+shift+s)
Changes in v1.5.0.5
- jpg sceneries and textures are not selectable (nvidia card compatibility errors ingame)
- fixed problems with drag and drop
- fixed polygon blend enable/disable
- new arrangement of the main menu
- added basic texture transformation functions
- added menu item to reset the view
- possibility to show and hide individual scenery layers
Changes in v1.5.0.4
- change how gif files are loaded
- fixed undo selection
- fixed saving of light and sketch display options
- fixed selection rectangle bug
- fixed command line argument bugs
- associate pms files with polyworks on installation
- icons for pms and pfb files (Created by VirtualTT)
- more settings in preferences
- selection for all corners of scenery
- fixed transform tool
Changes in v1.5.0.3
- fixed window state errors
- new icon is now visible in taskbar
- fixed background color in preferences
- wider scenery menu
- added clear sketch function
- fixed black trails in vista
Changes in v1.5.0.2
- fixed light bugs
- fixed avarage vertex colors not saving correctly
- fixed opacity for the 4 first polys
- fixed wireframe opacity bug
- new icon (created by VirtualTT)
Changes in v1.5.0.1
- fixed error when switching to/from windowed mode
- moved help button a bit away from minimize button
Changes in v1.5.0.0
- added snap selected vertices function
- fixed gif files now working correctly
Changes in v1.4.0.17
- fixed connection severing
- fixed vertex alpha saving in prefabs
Changes in v1.4.0.16
- more descriptive error codes
Changes in v1.4.0.10
- fixed objects texture size bug
- disabled undo after clear unused scenery
Changes in v1.4.0.9
- extended path lengths from 80 to 260
- suppressed "not acquired" DirectInput error
- fixed loading maps with duplicates of the first scenery in the scenery list
Changes in v1.4.0.8
- rewrote part of compile code
- fixed scenery with wrong case not loading
- added lights range
Changes in v1.4.0.6
- opacity applied to polys on creation
- added vertex alpha control in properties window
Changes in v1.4.0.5
- fixed red/blue components of poly colours switched on export
- fixed scenery filter bug
Changes in v1.4.0.4
- changed ini loading code back to how it was before 1.4
- fixed tool hotkey/circle drawing bug
Changes in v1.4.0.2
- depth map works with opacity
- fixed depth map tool causing crash if there are any invisible polygons
- fixed right click menu not showing after quad checked
Changes in v1.4.0.1
- max radius changed to 128
- reload scenery bug fixed
- scenery in master list sorted alphabetically
- more error trapping
Changes in v1.4
- sketch tool
- lights tool
- depthmap tool
- big scenery list on right click with scenery tool
- average vertex colours function
- some Changes to the ini file
- select skin from preferences window
- snap radius in ini file
- fixed various bugs
- introduced various new bugs
- other stuff i am too lazy to list
Changes in v1.3
- customizable fonts
- texture window
- Changes to texture panel in properties window
- gdi+ for png support
- fixed scenery timestamp
- fixed scenery file name (case sensitive)
- horizontal flip on waypoints Changes left<->right
- colours picked from map are selected in the palette
- save/load workspace
- other bug fixes
Changes in v1.2
- create poly with selected vertices function
- better skin support
- import function
- keyboard input with directinput
- loads png and jpg scenery and textures
- load compiled map from Soldat Maps folder
- select vertices by colour function
- waypoint support
- fixed some maps causing errors when loading
- choose uncompiled maps dir and prefabs dir
- check boxes and option boxes have clickable labels
- hotkeys for waypoints
- hotkeys for display layers
- changed prefabs format and extension to .PFB
- fixed undo making invisible polys visible
- properties window shows number of polys/scenery/spawns/colliders/waypoints/connections
- properties window shows element name of scenery when single scenery is selected
- disabled recent files when empty
- creating something sets that layer to visible if it is not
- can only colour polys/scenery when visible
- experimental textured quad function
- pressing F1 or the ? button opens the help file
- turned off vsync
- various bug fixes
Changes in v1.0
- fast compile, no bouncy polys
- [ and ] cycle through tools
- custom hotkeys
- gfx.bmp split up into two files
- automatic directory detection
- colour picker tool
- show vertex colour radius
- compile progress bar
- type in zoom level
- map options
- spawn points
- colliders
- scaling
- rotation
- scenery
- constrained transformations (hold shift)
- flip/rotate
- scenery/polys snap to grid while creating/scaling
- tab cycles through vertices/polys/scenery
- gostek object
- actual size function
- fit to screen function
- properties window
- recent files
- ini files
- hex code in colour picker window
- arrow keys move texture coords with texture tool
- undo/redo
- run soldat with last compiled map
- move/texture tools work when no vertices are selected
- fixed lighten, darken, difference blend modes
- help file
- lots of bug fixes and improvements