Soldat PolyWorks Versions Change Log

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Here's the full list of version changes in Soldat PolyWorks

Changes in v1.5.0.13

  • added flag collides, background, and background transition polygon types


Changes in v1.5.0.12

  • added flagger collides and non-flagger collides polygon types
  • changed extension for saving from uppercase to lowercase


Changes in v1.5.0.11

  • fixed bouncy polygons not being compiled correctly
  • fixed saving of waypoints to prefabs not working


Changes in v1.5.0.10

  • fixed maps being buggy in soldat 1.5.0


Changes in v1.5.0.9

  • fixed styling of bounciness label
  • fixed buggy polygon points
  • fixed fixed texture


Changes in v1.5.0.8

  • added polygon bounciness option for the bouncy polygon type
  • added counter for the amount of *different* sceneries in the map
  • fixed movement of spawns/objects while zoomed
  • fixed texture window now closes properly
  • fixed user defined x/y modifying the behavior of fixed texture
  • fixed saving of user defined x/y


Changes in v1.5.0.7

  • added mouse position label in status bar
  • fixed a small copy/paste bug
  • added right click menu on selection tools
  • changed keyboard shortcuts deselect (escape) and duplicate (ctrl+d)
  • fixed the cutting of file names in recent files menu
  • selecting a single collider now gets its radius


Changes in v1.5.0.6

  • copy and paste (ctrl+c and ctrl+v, duplicate is now ctrl+shift+v)
  • invert selection (ctrl+i)
  • new polygon types for Soldat 1.5.1
  • manual type in transform works on everything
  • collider radius can be changed after it's placed
  • fixed a crash when loading corrupt scenery
  • fixed selection bug with hidden scenery layers
  • fixed keyboard shortcut for save as (ctrl+shift+s)


Changes in v1.5.0.5

  • jpg sceneries and textures are not selectable (nvidia card compatibility errors ingame)
  • fixed problems with drag and drop
  • fixed polygon blend enable/disable
  • new arrangement of the main menu
  • added basic texture transformation functions
  • added menu item to reset the view
  • possibility to show and hide individual scenery layers


Changes in v1.5.0.4

  • change how gif files are loaded
  • fixed undo selection
  • fixed saving of light and sketch display options
  • fixed selection rectangle bug
  • fixed command line argument bugs
  • associate pms files with polyworks on installation
  • icons for pms and pfb files (Created by VirtualTT)
  • more settings in preferences
  • selection for all corners of scenery
  • fixed transform tool


Changes in v1.5.0.3

  • fixed window state errors
  • new icon is now visible in taskbar
  • fixed background color in preferences
  • wider scenery menu
  • added clear sketch function
  • fixed black trails in vista


Changes in v1.5.0.2

  • fixed light bugs
  • fixed avarage vertex colors not saving correctly
  • fixed opacity for the 4 first polys
  • fixed wireframe opacity bug
  • new icon (created by VirtualTT)


Changes in v1.5.0.1

  • fixed error when switching to/from windowed mode
  • moved help button a bit away from minimize button


Changes in v1.5.0.0

  • added snap selected vertices function
  • fixed gif files now working correctly


Changes in v1.4.0.17

  • fixed connection severing
  • fixed vertex alpha saving in prefabs


Changes in v1.4.0.16

  • more descriptive error codes


Changes in v1.4.0.10

  • fixed objects texture size bug
  • disabled undo after clear unused scenery


Changes in v1.4.0.9

  • extended path lengths from 80 to 260
  • suppressed "not acquired" DirectInput error
  • fixed loading maps with duplicates of the first scenery in the scenery list


Changes in v1.4.0.8

  • rewrote part of compile code
  • fixed scenery with wrong case not loading
  • added lights range


Changes in v1.4.0.6

  • opacity applied to polys on creation
  • added vertex alpha control in properties window


Changes in v1.4.0.5

  • fixed red/blue components of poly colours switched on export
  • fixed scenery filter bug


Changes in v1.4.0.4

  • changed ini loading code back to how it was before 1.4
  • fixed tool hotkey/circle drawing bug


Changes in v1.4.0.2

  • depth map works with opacity
  • fixed depth map tool causing crash if there are any invisible polygons
  • fixed right click menu not showing after quad checked


Changes in v1.4.0.1

  • max radius changed to 128
  • reload scenery bug fixed
  • scenery in master list sorted alphabetically
  • more error trapping


Changes in v1.4

  • sketch tool
  • lights tool
  • depthmap tool
  • big scenery list on right click with scenery tool
  • average vertex colours function
  • some Changes to the ini file
  • select skin from preferences window
  • snap radius in ini file
  • fixed various bugs
  • introduced various new bugs
  • other stuff i am too lazy to list


Changes in v1.3

  • customizable fonts
  • texture window
  • Changes to texture panel in properties window
  • gdi+ for png support
  • fixed scenery timestamp
  • fixed scenery file name (case sensitive)
  • horizontal flip on waypoints Changes left<->right
  • colours picked from map are selected in the palette
  • save/load workspace
  • other bug fixes


Changes in v1.2

  • create poly with selected vertices function
  • better skin support
  • import function
  • keyboard input with directinput
  • loads png and jpg scenery and textures
  • load compiled map from Soldat Maps folder
  • select vertices by colour function
  • waypoint support
  • fixed some maps causing errors when loading
  • choose uncompiled maps dir and prefabs dir
  • check boxes and option boxes have clickable labels
  • hotkeys for waypoints
  • hotkeys for display layers
  • changed prefabs format and extension to .PFB
  • fixed undo making invisible polys visible
  • properties window shows number of polys/scenery/spawns/colliders/waypoints/connections
  • properties window shows element name of scenery when single scenery is selected
  • disabled recent files when empty
  • creating something sets that layer to visible if it is not
  • can only colour polys/scenery when visible
  • experimental textured quad function
  • pressing F1 or the ? button opens the help file
  • turned off vsync
  • various bug fixes


Changes in v1.0

  • fast compile, no bouncy polys
  • [ and ] cycle through tools
  • custom hotkeys
  • gfx.bmp split up into two files
  • automatic directory detection
  • colour picker tool
  • show vertex colour radius
  • compile progress bar
  • type in zoom level
  • map options
  • spawn points
  • colliders
  • scaling
  • rotation
  • scenery
  • constrained transformations (hold shift)
  • flip/rotate
  • scenery/polys snap to grid while creating/scaling
  • tab cycles through vertices/polys/scenery
  • gostek object
  • actual size function
  • fit to screen function
  • properties window
  • recent files
  • ini files
  • hex code in colour picker window
  • arrow keys move texture coords with texture tool
  • undo/redo
  • run soldat with last compiled map
  • move/texture tools work when no vertices are selected
  • fixed lighten, darken, difference blend modes
  • help file
  • lots of bug fixes and improvements