Difference between revisions of "TPlayers.BigText"

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m (Example: Typo `server` as `serevr`)
m
 
Line 2: Line 2:
 
   Layer: in which layer the text will be shown
 
   Layer: in which layer the text will be shown
 
   Text: message to be shown
 
   Text: message to be shown
   Delay: time in milliseconds for the message to remain on screen
+
   Delay: time in '''ticks''' for the message to remain on screen
 
   Color: text's color
 
   Color: text's color
 
   Scale: size of the text
 
   Scale: size of the text

Latest revision as of 09:34, 24 August 2016

procedure BigText(Layer: Byte; Text: string; Delay: Integer; Color: Longint; Scale: Single; X, Y: Integer)
 Layer: in which layer the text will be shown
 Text: message to be shown
 Delay: time in ticks for the message to remain on screen
 Color: text's color
 Scale: size of the text
 X: horizontal starting position on the screen to display text (1-640)
 Y: vertical starting position on the screen to display text (1-480)

Description

Displays a big text on all players' screens, like the "You Killed <Player>" text or so on.
Note that the Y axis grows downwards.

Example

// let all players know that the server must be restarted
Players.BigText(2,'Server will now be restarted!',200,$FFFF00,0.20,20,300);