Difference between revisions of "TPlayers.BigText"
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Layer: in which layer the text will be shown | Layer: in which layer the text will be shown | ||
Text: message to be shown | Text: message to be shown | ||
− | Delay: time in | + | Delay: time in '''ticks''' for the message to remain on screen |
Color: text's color | Color: text's color | ||
Scale: size of the text | Scale: size of the text | ||
Line 8: | Line 8: | ||
Y: vertical starting position on the screen to display text (1-480) | Y: vertical starting position on the screen to display text (1-480) | ||
==Description== | ==Description== | ||
− | Displays a big text | + | Displays a big text on all players' screens, like the "You Killed <Player>" text or so on.<br> |
Note that the Y axis grows downwards. | Note that the Y axis grows downwards. | ||
== Example == | == Example == | ||
<syntaxhighlight lang="pascal"> | <syntaxhighlight lang="pascal"> | ||
− | // let all players know that the | + | // let all players know that the server must be restarted |
Players.BigText(2,'Server will now be restarted!',200,$FFFF00,0.20,20,300); | Players.BigText(2,'Server will now be restarted!',200,$FFFF00,0.20,20,300); | ||
</syntaxhighlight> | </syntaxhighlight> | ||
[[Category:TPlayers]] | [[Category:TPlayers]] |
Latest revision as of 09:34, 24 August 2016
procedure BigText(Layer: Byte; Text: string; Delay: Integer; Color: Longint; Scale: Single; X, Y: Integer) Layer: in which layer the text will be shown Text: message to be shown Delay: time in ticks for the message to remain on screen Color: text's color Scale: size of the text X: horizontal starting position on the screen to display text (1-640) Y: vertical starting position on the screen to display text (1-480)
Description
Displays a big text on all players' screens, like the "You Killed <Player>" text or so on.
Note that the Y axis grows downwards.
Example
// let all players know that the server must be restarted
Players.BigText(2,'Server will now be restarted!',200,$FFFF00,0.20,20,300);