Difference between revisions of "TActivePlayer"

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(Fixed Health was documented as string)
(Members)
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| property [[TActivePlayer.IsAdmin|IsAdmin]]: Boolean || align="center" | RW || align="center" | no || 2.7.8.b1
 
| property [[TActivePlayer.IsAdmin|IsAdmin]]: Boolean || align="center" | RW || align="center" | no || 2.7.8.b1
 
|-
 
|-
| property [[TActivePlayer.KeyUp|KeyUp]]: Boolean || align="center" | R || align="center" | no
+
| property [[TActivePlayer.KeyUp|KeyUp]]: Boolean || align="center" | RW* || align="center" | no
 
|-
 
|-
| property [[TActivePlayer.KeyLeft|KeyLeft]]: Boolean || align="center" | R || align="center" | no
+
| property [[TActivePlayer.KeyLeft|KeyLeft]]: Boolean || align="center" | RW* || align="center" | no
 
|-
 
|-
| property [[TActivePlayer.KeyRight|KeyRight]]: Boolean || align="center" | R || align="center" | no
+
| property [[TActivePlayer.KeyRight|KeyRight]]: Boolean || align="center" | RW* || align="center" | no
 
|-
 
|-
| property [[TActivePlayer.KeyShoot|KeyShoot]]: Boolean || align="center" | R || align="center" | no
+
| property [[TActivePlayer.KeyShoot|KeyShoot]]: Boolean || align="center" | RW* || align="center" | no
 
|-
 
|-
| property [[TActivePlayer.KeyJetpack|KeyJetpack]]: Boolean || align="center" | R || align="center" | no
+
| property [[TActivePlayer.KeyJetpack|KeyJetpack]]: Boolean || align="center" | RW* || align="center" | no
 
|-
 
|-
| property [[TActivePlayer.KeyGrenade|KeyGrenade]]: Boolean || align="center" | R || align="center" | no
+
| property [[TActivePlayer.KeyGrenade|KeyGrenade]]: Boolean || align="center" | RW* || align="center" | no
 
|-
 
|-
| property [[TActivePlayer.KeyChangeWeap|KeyChangeWeap]]: Boolean || align="center" | R || align="center" | no
+
| property [[TActivePlayer.KeyChangeWeap|KeyChangeWeap]]: Boolean || align="center" | RW* || align="center" | no
 
|-
 
|-
| property [[TActivePlayer.KeyThrow|KeyThrow]]: Boolean || align="center" | R || align="center" | no
+
| property [[TActivePlayer.KeyThrow|KeyThrow]]: Boolean || align="center" | RW* || align="center" | no
 
|-
 
|-
| property [[TActivePlayer.KeyReload|KeyReload]]: Boolean || align="center" | R || align="center" | no
+
| property [[TActivePlayer.KeyReload|KeyReload]]: Boolean || align="center" | RW* || align="center" | no
 
|-
 
|-
| property [[TActivePlayer.KeyCrouch|KeyCrouch]]: Boolean || align="center" | R || align="center" | no
+
| property [[TActivePlayer.KeyCrouch|KeyCrouch]]: Boolean || align="center" | RW* || align="center" | no
 
|-
 
|-
| property [[TActivePlayer.KeyProne|KeyProne]]: Boolean || align="center" | R || align="center" | no
+
| property [[TActivePlayer.KeyProne|KeyProne]]: Boolean || align="center" | RW* || align="center" | no
 
|-
 
|-
 
| property [[TActivePlayer.WeaponActive|WeaponActive]][ID: Byte]: Boolean || align="center" | W || align="center" | no
 
| property [[TActivePlayer.WeaponActive|WeaponActive]][ID: Byte]: Boolean || align="center" | W || align="center" | no
Line 199: Line 199:
 
| property [[TActivePlayer.OnFlagDrop|OnFlagDrop]]: [[TOnFlagDropEvent]] || align="center" | RW || align="center" | no || 2.7.8.b1
 
| property [[TActivePlayer.OnFlagDrop|OnFlagDrop]]: [[TOnFlagDropEvent]] || align="center" | RW || align="center" | no || 2.7.8.b1
 
|}
 
|}
 +
'''Note''': writing properties marked with "RW*" affects only bots.
  
 
[[Category:Classes]][[Category:TPlayer]]
 
[[Category:Classes]][[Category:TPlayer]]

Revision as of 14:22, 1 March 2016

Inheritance

Description

Represents an active player. Accessible trough Players[] array property.

user constructable: NO
user destructable: NO

Members

Member declaration Access mode Inherited SS Version
function Ban(Time: Integer; Reason: string): Boolean no
function Kick: Boolean no
procedure Say(Text: string) no
procedure Damage(Shooter: Byte; Damage: Integer) no
procedure BigText(Layer: Byte; Text: string; Delay: Integer; Color: Longint; Scale: Single; X, Y: Integer) no
procedure ForceWeapon(Primary, Secondary: TWeapon) no
procedure ForwardTo(TargetIP: string; TargetPort: Word; Message: string) no
procedure GiveBonus(BType: Byte) no
procedure Move(X, Y: Single) no
procedure Tell(Text: string) no
procedure WriteConsole(Text: string; Color: Longint) no
procedure WorldText(Layer: Byte; Text: string; Delay: Integer; Color: Longint; Scale, X, Y: Single) 2.7.8.b1
procedure SetVelocity(VelX, VelY: Single) 2.7.8.b1
property Name: string R yes
property Health: Integer R yes
property Primary: TPlayerWeapon R yes
property Secondary: TPlayerWeapon R yes
property ShirtColor: Longword R yes
property PantsColor: Longword R yes
property SkinColor: Longword R yes
property HairColor: Longword R yes
property FavouriteWeapon: string RW yes
property ChosenSecondaryWeapon: Byte R yes
property Friend: string RW yes
property Accuracy: Byte RW yes
property ShootDead: Boolean RW yes
property GrenadeFrequency: Byte RW yes
property Camping: Boolean RW yes
property OnStartUse: Byte RW yes
property HairStyle: Byte R yes
property Headgear: Byte R yes
property Chain: Byte R yes
property ChatFrequency: Byte RW yes
property ChatKill: string RW yes
property ChatDead: string RW yes
property ChatLowHealth: string RW yes
property ChatSeeEnemy: string RW yes
property ChatWinning: string RW yes
property Dummy: Boolean R yes
property ID: Byte R no
property Team: Byte RW yes (modif.)
property Alive: Boolean RW yes (modif.)
property Kills: Integer RW no
property Deaths: Integer R no
property Ping: Integer R no
property Active: Boolean R no
property IP: string R no
property Port: Word R no
property VelX: Single R no
property VelY: Single R no
property Muted: Boolean RW no
property Jets: Integer R no
property Grenades: Byte R no
property X: Single R no
property Y: Single R no
property Flagger: Boolean R no
property Time: Integer R no
property OnGround: Boolean R no
property Human: Boolean R no
property Direction: Shortint R no
property Flags: Byte R no
property HWID: string R no
property IsAdmin: Boolean RW no 2.7.8.b1
property KeyUp: Boolean RW* no
property KeyLeft: Boolean RW* no
property KeyRight: Boolean RW* no
property KeyShoot: Boolean RW* no
property KeyJetpack: Boolean RW* no
property KeyGrenade: Boolean RW* no
property KeyChangeWeap: Boolean RW* no
property KeyThrow: Boolean RW* no
property KeyReload: Boolean RW* no
property KeyCrouch: Boolean RW* no
property KeyProne: Boolean RW* no
property WeaponActive[ID: Byte]: Boolean W no
property OnFlagGrab: TOnFlagGrabEvent RW no
property OnFlagReturn: TOnFlagReturnEvent RW no
property OnFlagScore: TOnFlagScoreEvent RW no
property OnBeforeRespawn: TOnBeforeRespawnEvent RW no
property OnAfterRespawn: TOnAfterRespawnEvent RW no
property OnDamage: TOnDamageEvent RW no
property OnKill: TOnKillEvent RW no
property OnWeaponChange: TOnWeaponChangeEvent RW no
property OnVoteMapStart: TOnVoteMapStartEvent RW no
property OnVoteKickStart: TOnVoteKickStartEvent RW no
property OnVoteMap: TOnVoteMapEvent RW no
property OnVoteKick: TOnVoteKickEvent RW no
property OnSpeak: TOnSpeakEvent RW no
property OnCommand: TOnCommandEvent RW no
property OnKitPickup: TOnKitPickupEvent RW no 2.7.8.b1
property OnFlagDrop: TOnFlagDropEvent RW no 2.7.8.b1

Note: writing properties marked with "RW*" affects only bots.