Difference between revisions of "TActivePlayer"
(Fixed Health was documented as string) |
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| property [[TActivePlayer.IsAdmin|IsAdmin]]: Boolean || align="center" | RW || align="center" | no || 2.7.8.b1 | | property [[TActivePlayer.IsAdmin|IsAdmin]]: Boolean || align="center" | RW || align="center" | no || 2.7.8.b1 | ||
|- | |- | ||
− | | property [[TActivePlayer.KeyUp|KeyUp]]: Boolean || align="center" | | + | | property [[TActivePlayer.KeyUp|KeyUp]]: Boolean || align="center" | RW* || align="center" | no |
|- | |- | ||
− | | property [[TActivePlayer.KeyLeft|KeyLeft]]: Boolean || align="center" | | + | | property [[TActivePlayer.KeyLeft|KeyLeft]]: Boolean || align="center" | RW* || align="center" | no |
|- | |- | ||
− | | property [[TActivePlayer.KeyRight|KeyRight]]: Boolean || align="center" | | + | | property [[TActivePlayer.KeyRight|KeyRight]]: Boolean || align="center" | RW* || align="center" | no |
|- | |- | ||
− | | property [[TActivePlayer.KeyShoot|KeyShoot]]: Boolean || align="center" | | + | | property [[TActivePlayer.KeyShoot|KeyShoot]]: Boolean || align="center" | RW* || align="center" | no |
|- | |- | ||
− | | property [[TActivePlayer.KeyJetpack|KeyJetpack]]: Boolean || align="center" | | + | | property [[TActivePlayer.KeyJetpack|KeyJetpack]]: Boolean || align="center" | RW* || align="center" | no |
|- | |- | ||
− | | property [[TActivePlayer.KeyGrenade|KeyGrenade]]: Boolean || align="center" | | + | | property [[TActivePlayer.KeyGrenade|KeyGrenade]]: Boolean || align="center" | RW* || align="center" | no |
|- | |- | ||
− | | property [[TActivePlayer.KeyChangeWeap|KeyChangeWeap]]: Boolean || align="center" | | + | | property [[TActivePlayer.KeyChangeWeap|KeyChangeWeap]]: Boolean || align="center" | RW* || align="center" | no |
|- | |- | ||
− | | property [[TActivePlayer.KeyThrow|KeyThrow]]: Boolean || align="center" | | + | | property [[TActivePlayer.KeyThrow|KeyThrow]]: Boolean || align="center" | RW* || align="center" | no |
|- | |- | ||
− | | property [[TActivePlayer.KeyReload|KeyReload]]: Boolean || align="center" | | + | | property [[TActivePlayer.KeyReload|KeyReload]]: Boolean || align="center" | RW* || align="center" | no |
|- | |- | ||
− | | property [[TActivePlayer.KeyCrouch|KeyCrouch]]: Boolean || align="center" | | + | | property [[TActivePlayer.KeyCrouch|KeyCrouch]]: Boolean || align="center" | RW* || align="center" | no |
|- | |- | ||
− | | property [[TActivePlayer.KeyProne|KeyProne]]: Boolean || align="center" | | + | | property [[TActivePlayer.KeyProne|KeyProne]]: Boolean || align="center" | RW* || align="center" | no |
|- | |- | ||
| property [[TActivePlayer.WeaponActive|WeaponActive]][ID: Byte]: Boolean || align="center" | W || align="center" | no | | property [[TActivePlayer.WeaponActive|WeaponActive]][ID: Byte]: Boolean || align="center" | W || align="center" | no | ||
Line 199: | Line 199: | ||
| property [[TActivePlayer.OnFlagDrop|OnFlagDrop]]: [[TOnFlagDropEvent]] || align="center" | RW || align="center" | no || 2.7.8.b1 | | property [[TActivePlayer.OnFlagDrop|OnFlagDrop]]: [[TOnFlagDropEvent]] || align="center" | RW || align="center" | no || 2.7.8.b1 | ||
|} | |} | ||
+ | '''Note''': writing properties marked with "RW*" affects only bots. | ||
[[Category:Classes]][[Category:TPlayer]] | [[Category:Classes]][[Category:TPlayer]] |
Revision as of 14:22, 1 March 2016
Inheritance
Description
Represents an active player. Accessible trough Players[] array property.
user constructable: NO
user destructable: NO
Members
Member declaration | Access mode | Inherited | SS Version |
---|---|---|---|
function Ban(Time: Integer; Reason: string): Boolean | no | ||
function Kick: Boolean | no | ||
procedure Say(Text: string) | no | ||
procedure Damage(Shooter: Byte; Damage: Integer) | no | ||
procedure BigText(Layer: Byte; Text: string; Delay: Integer; Color: Longint; Scale: Single; X, Y: Integer) | no | ||
procedure ForceWeapon(Primary, Secondary: TWeapon) | no | ||
procedure ForwardTo(TargetIP: string; TargetPort: Word; Message: string) | no | ||
procedure GiveBonus(BType: Byte) | no | ||
procedure Move(X, Y: Single) | no | ||
procedure Tell(Text: string) | no | ||
procedure WriteConsole(Text: string; Color: Longint) | no | ||
procedure WorldText(Layer: Byte; Text: string; Delay: Integer; Color: Longint; Scale, X, Y: Single) | 2.7.8.b1 | ||
procedure SetVelocity(VelX, VelY: Single) | 2.7.8.b1 | ||
property Name: string | R | yes | |
property Health: Integer | R | yes | |
property Primary: TPlayerWeapon | R | yes | |
property Secondary: TPlayerWeapon | R | yes | |
property ShirtColor: Longword | R | yes | |
property PantsColor: Longword | R | yes | |
property SkinColor: Longword | R | yes | |
property HairColor: Longword | R | yes | |
property FavouriteWeapon: string | RW | yes | |
property ChosenSecondaryWeapon: Byte | R | yes | |
property Friend: string | RW | yes | |
property Accuracy: Byte | RW | yes | |
property ShootDead: Boolean | RW | yes | |
property GrenadeFrequency: Byte | RW | yes | |
property Camping: Boolean | RW | yes | |
property OnStartUse: Byte | RW | yes | |
property HairStyle: Byte | R | yes | |
property Headgear: Byte | R | yes | |
property Chain: Byte | R | yes | |
property ChatFrequency: Byte | RW | yes | |
property ChatKill: string | RW | yes | |
property ChatDead: string | RW | yes | |
property ChatLowHealth: string | RW | yes | |
property ChatSeeEnemy: string | RW | yes | |
property ChatWinning: string | RW | yes | |
property Dummy: Boolean | R | yes | |
property ID: Byte | R | no | |
property Team: Byte | RW | yes (modif.) | |
property Alive: Boolean | RW | yes (modif.) | |
property Kills: Integer | RW | no | |
property Deaths: Integer | R | no | |
property Ping: Integer | R | no | |
property Active: Boolean | R | no | |
property IP: string | R | no | |
property Port: Word | R | no | |
property VelX: Single | R | no | |
property VelY: Single | R | no | |
property Muted: Boolean | RW | no | |
property Jets: Integer | R | no | |
property Grenades: Byte | R | no | |
property X: Single | R | no | |
property Y: Single | R | no | |
property Flagger: Boolean | R | no | |
property Time: Integer | R | no | |
property OnGround: Boolean | R | no | |
property Human: Boolean | R | no | |
property Direction: Shortint | R | no | |
property Flags: Byte | R | no | |
property HWID: string | R | no | |
property IsAdmin: Boolean | RW | no | 2.7.8.b1 |
property KeyUp: Boolean | RW* | no | |
property KeyLeft: Boolean | RW* | no | |
property KeyRight: Boolean | RW* | no | |
property KeyShoot: Boolean | RW* | no | |
property KeyJetpack: Boolean | RW* | no | |
property KeyGrenade: Boolean | RW* | no | |
property KeyChangeWeap: Boolean | RW* | no | |
property KeyThrow: Boolean | RW* | no | |
property KeyReload: Boolean | RW* | no | |
property KeyCrouch: Boolean | RW* | no | |
property KeyProne: Boolean | RW* | no | |
property WeaponActive[ID: Byte]: Boolean | W | no | |
property OnFlagGrab: TOnFlagGrabEvent | RW | no | |
property OnFlagReturn: TOnFlagReturnEvent | RW | no | |
property OnFlagScore: TOnFlagScoreEvent | RW | no | |
property OnBeforeRespawn: TOnBeforeRespawnEvent | RW | no | |
property OnAfterRespawn: TOnAfterRespawnEvent | RW | no | |
property OnDamage: TOnDamageEvent | RW | no | |
property OnKill: TOnKillEvent | RW | no | |
property OnWeaponChange: TOnWeaponChangeEvent | RW | no | |
property OnVoteMapStart: TOnVoteMapStartEvent | RW | no | |
property OnVoteKickStart: TOnVoteKickStartEvent | RW | no | |
property OnVoteMap: TOnVoteMapEvent | RW | no | |
property OnVoteKick: TOnVoteKickEvent | RW | no | |
property OnSpeak: TOnSpeakEvent | RW | no | |
property OnCommand: TOnCommandEvent | RW | no | |
property OnKitPickup: TOnKitPickupEvent | RW | no | 2.7.8.b1 |
property OnFlagDrop: TOnFlagDropEvent | RW | no | 2.7.8.b1 |
Note: writing properties marked with "RW*" affects only bots.