TActivePlayer.Damage

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procedure Damage(Shooter: Byte; Damage: Integer)
 Shooter: player dealing the damage
 Damage: amount of damage dealt

Description

Injures a player.
If damage is high enough to kill the player, he will receive the "Killed by <Shooter>" message.

Example

var i: byte;
begin
  for i := 1 to 32 do if Players[i].Active then
    Players[i].Damage(i,4000); //kills all active players, BOOYEAH
end;