Difference between revisions of "User:Mighty"

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==Notes==
 
==Notes==
* IsAdmin (must-have) [[User:Mighty|Mighty]] ([[User talk:Mighty|talk]]) 08:02, 26 August 2013 (EDT)
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===Needs===
* Map.Name not exported [[User:Mighty|Mighty]] ([[User talk:Mighty|talk]]) 08:02, 26 August 2013 (EDT)
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* Map.Name
* Team.OnJoin wrong team parameter [[User:Mighty|Mighty]] ([[User talk:Mighty|talk]]) 08:02, 26 August 2013 (EDT)
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* IsAdmin
* Player.OnKill before the big text [[User:Mighty|Mighty]] ([[User talk:Mighty|talk]]) 08:02, 26 August 2013 (EDT)
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* OnTCPAdminCommand
* Need CreateBullet [[User:Mighty|Mighty]] ([[User talk:Mighty|talk]]) 08:02, 26 August 2013 (EDT)
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* OnAdminLogin ?
  
9 Aug: [[User:Mighty|Mighty]] ([[User talk:Mighty|talk]]) 08:02, 26 August 2013 (EDT)
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===Known bugs===
[14:07] <Mighty`> 1. w nowym buildzie jak się rzuca nóż (i tylko nóż tak działa), to w OnWeaponChange powinno być 255, a jest 14
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11:38, 9 September 2013 (EDT) <br>
[14:08] <Mighty`> tzn onweaponchange niby wie że coś się zmieniło, ale pokazuje stan przed rzutem. W czystym 1.6.5 działa tak jak zawsze
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'''2.7.6b1'''
[14:08] <Mighty`> 2. OnDamage i OnKill dalej mają nie te WeaponType co trzeba
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[14:09] <Mighty`> 3. to co jest na mantis o TGame.TimeLeft dotyczy też tej wersji
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[14:23] <Mighty`> 4. TMap.Name dalej nie da się wywołać
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* Map.Name not exported
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* Knife behaves differently in OnWeaponChange: when thrown, Primary and Secondary are weapons before the throw. If you throw any other weapon, they are weapons AFTER the throw.
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* Player.Alive := FALSE crashes the server ([http://bugs.soldat.pl/view.php?id=396 Bug #396])
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* Game.Teams[i].OnJoin is called only with Game.OnJoin ([http://bugs.soldat.pl/view.php?id=415 Bug #415])
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* StrToDate doesn't work as intended ([http://bugs.soldat.pl/view.php?id=401 Bug #401])
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* Game.Timeleft loops between 0 and 59, indicating seconds left, but ignoring minutes. ([http://bugs.soldat.pl/view.php?id=377 Bug #377])

Latest revision as of 18:30, 10 September 2013

Introduction

Hey, my name is Maciek and I'm from Poland. Been playing Soldat for around 7 years now, discovering every single (sub-)gamemode

Gameplay History

I've been playing competitve CTF for about a year with no great success (the biggest one was winning a cw against F.O.S.T. :P), then I've been Climbing for about 2 years, along with freedom|rus (i believe) and few other Climbers I can't recall now, we created first (I believe) climbing clan. I must say we've been decent, but we lost interest in Climbing soon after. After that I started to play Knife Only and I'm doing so occasionally till this day. I higly recommend you try it, too, it requires a lot of skill, aim, tactics and good reaction times.

Today I'm more actively playing League of Legends than Soldat, but I'm still highly interested in scripting.
My LoL Nickname is Macmil @ EUNE server if you want to play together, currently rated Plat V (08:02, 26 August 2013 (EDT))

Scripting

I've been scripting for a long time now. I've scripted, for example, CW System, Catch-Me GameMod, Knife Accuracy script and few others. One script that I find most interesting was a Flashbang script, which sadly doesn't work at newest Soldat version.

Still looking forward to creating a polished scripts with Script Core 3 features

Contact

  • PM @ Soldat Forums
  • E-mail: macekmil@gmail.com
  • Sometimes I'm sitting at #soldat.devs on Quakenet IRC

Notes

Needs

  • Map.Name
  • IsAdmin
  • OnTCPAdminCommand
  • OnAdminLogin ?

Known bugs

11:38, 9 September 2013 (EDT)
2.7.6b1


  • Map.Name not exported
  • Knife behaves differently in OnWeaponChange: when thrown, Primary and Secondary are weapons before the throw. If you throw any other weapon, they are weapons AFTER the throw.
  • Player.Alive := FALSE crashes the server (Bug #396)
  • Game.Teams[i].OnJoin is called only with Game.OnJoin (Bug #415)
  • StrToDate doesn't work as intended (Bug #401)
  • Game.Timeleft loops between 0 and 59, indicating seconds left, but ignoring minutes. (Bug #377)