TTW

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TTW

Tactical Trench Wars (TTW) is a sub game-mode of Soldat. It is a sophisticated variation of Trench Wars (TW) which adds a lot of tactics to the game-play. The game in TTW requires a fair amount of teamwork. That's because every soldier has a distinct role to serve in each team.

The Different Roles in TTW

General Weapons available: Ak47, Desert Eagles, Ussocom, Knife The general can conquer bunkers (/conquer). The team members will spawn at the bunker that was last conquered by the team general. It is of vital importance that your team has a general! The general also has a meal ready to eat at his disposal that replenishes 50% health (/mre). Medic Steyr AUG, Ussocom Can heal people by switching weapon. People can call the medic by yelling medic! The medic will then be notified of your position. Medic automatically regenerates health when not moving. Medic can also spawn a medical kit every now and then (/kit). Saboteur Desert Eagles, Spas-12, Ruger 77, Ussocom, Knife, Chainsaw Can rig both enemy and friendly statguns (/rig). Satchel will explode after four seconds. The saboteur also has a meal ready to eat. Furthermore, the saboteur can disarm mines from a distance (/rig). Spy Knife The spy can set 3 timed charges (/place time e.g. /place 3, and /activate to start the timers) and has one stealth pack available on command (/stealth) per respawn. Spies can detect eachothers presence. The spy can also observe the enemy tasks when he is nearby (/obs). Spy's bomb rig statguns and chainblow mines. Engineer Desert Eagles, HK MP5, Ussocom The engineer can build a statgun (/build) which he can also retrieve (/get). Note that when the enemy bombs or rigs a statgun you have to wait a specific period of time before you can build a new one. The engineer can also place mines when they are available (/mine). Elite Barrett, Knife, Ussocom The elite is a highly trained soldier that provides sniper cover. Long Range Infantry Ak47, Steyr AUG, Ruger 77, FN Minimi, M72 Law Long range infantry can use long range weaponry and have a meal ready to eat. Short Range Infantry Desert Eagles, HK MP5, Spas-12, Ussocom, Knife, Chainsaw SRI Short range infantry can use short range weaponry and have a meal ready to eat. Artillery M79 (modded), Law The artillery crew can shoot mortars over long range. Can only be fired while in prone mode and not moving. When the heavy artillery cannon is ordered by the radioman, the artillery will be first in line to get it. The artillery can spawn grenade kits every now and then (/nade). Radioman Ak47, Steyr AUG, Ruger 77, FN Minimi, Ussocom, Knife, Law A team regenerates supply points. One supply points is gained every 14 seconds. From these points supplies can be chosen by the radioman (the cost is indicated between the brackets). Supplies are delivered in the bunker conquered last by the team. The radioman can also tap into enemy teamchat when the field battery is full (/tap). Lasts 40 seconds and recharges in 140 seconds.

Global Commands of TTW

/commands brings up a list of commands for your current task. /list brings up a list of names of your team members and their respective tasks. /free brings up a list of available tasks. /apply brings up a list of possible tasks. /quick quickly chooses a random task. /left, /right, /top, /inside, /ivg, /clear enable you to warn your teammates about potential threats /t, can be used to talk to your team mates without it appearing over your head in game. Just type /t text.

Tip: because there are many commands to the game, it may seem intimidating to some at first, but don't worry about it, just hop on to a TTW server and you'll be fine. The community is usually very friendly towards new players and show how the game mechanics work in a brief learning-by-doing way.



On some maps, the last bunker can only be sabotaged and not conquered. Sabotaging such a bunker will effectively lead to the other team being pushed back, but not your team actually conquering that bunker. To sabotage such a bunker you need to have all the bunkers up to that point in your possession. This also means that if you lose a bunker while sabotaging that last bunker, you will fall back!

/cmmd1 /cmmd2 /cmmd3 and /cmmd4 do different things depending on the task. This should enable people to play all the tasks using only a single set of taunts.